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Re: DKC2 hack: Donkey Kong Edition

This new successor should replace the character to recue...i think Candy Kong could be a good change.
by doomero
June 6th, 2023, 9:51 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: DKC Trilogy Sound Effects

WesternTanager794 wrote:That does remind me, the link for Katastrophe Kong’s collection is broken. Could someone fix that link, please? Also, I’ll see if I can get that sound for you, doomero.
:parry:


did you find that sound? I don't want to be annoying when asking for something, but I need that sound.
by doomero
January 7th, 2023, 7:05 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: DKC Trilogy Sound Effects

WesternTanager794 wrote:That does remind me, the link for Katastrophe Kong’s collection is broken. Could someone fix that link, please? Also, I’ll see if I can get that sound for you, doomero.
:parry:


thank you!
by doomero
December 15th, 2022, 10:26 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: DKC Trilogy Sound Effects

the file is missing the sound of dkc2 when the baddies fall in the water , i need that sound please.
by doomero
December 9th, 2022, 2:30 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: Donkey Kong Country 2 for GZDooM

new progress, here i included the KONG letters...

https://www.youtube.com/watch?v=qsEg8-qbESg
by doomero
July 13th, 2021, 9:37 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Re: Donkey Kong Country 2 for GZDooM

I already fixed the scale of Donkey Kong, now is more bigger. I recently included the hud for the banana counter (on the top, left side of the screen), and tomorrow i will do the same for the life (on the top, right side of the screen).
by doomero
July 9th, 2021, 11:41 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Re: Donkey Kong Country 2 for GZDooM

https://www.youtube.com/watch?v=VglBBvVRi8c

new progress, Donkey Kong playable in pirate panic
by doomero
July 6th, 2021, 11:28 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Re: Donkey Kong Country 2 for GZDooM

new progress, the overwold map

https://youtu.be/0SWXpbIj9SA

next video i hope show the gameplay of pirate panic with doneky kong as playable.
by doomero
June 20th, 2021, 6:29 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Re: Donkey Kong Country 2 for GZDooM

Nice! I'd like to play as DK. And nice intro when the coffer is opened. I have seen your 2015 videos and bananas don't dissapear even once you have taken it. Hope you have already learn to fix it. that is because that mod was for multiplayer, all the players must got the bananas, but this new is on...
by doomero
June 17th, 2021, 10:32 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Donkey Kong Country 2 for GZDooM

Long time i not come here. Well, i decided to start to make my own version fo Donkey Kong Country 2 using the gzdoom engine, i tried before creating DKC in gzdoom before, but are mediocre, so during this years i worked in other projects, like create mortal kombat 2 for DooM (zandronum, a GZDooM base...
by doomero
June 17th, 2021, 5:32 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 2 for GZDooM
Replies: 7
Views: 27959

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

I beat the hack, some levels are very hard, but very well done...some bonus are impossible to beat and other are buggy (some kill them all bonus, the kremcoin not appear). well, i joined 30 Dk barrels, 75% ... and only left 2 lost world levels for play (krazy kremland and krool´s keep). By the way.....
by doomero
January 7th, 2017, 1:08 pm
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 780867

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

Am sorry for my ignorance, but how i can play this hack? is like a patch?
by doomero
January 4th, 2017, 3:54 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 780867

Re: DKC2 hack: Donkey Kong Edition

Almost we want to know the news of the progress....
by doomero
January 16th, 2016, 3:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: Donkey Kong Country 4: The Kongs Return

Very nice.
by doomero
January 6th, 2016, 2:37 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Custom/Edited Sprites

Nice edition.
by doomero
December 25th, 2015, 3:37 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 343
Views: 5373063

Re: DKC2 hack: Donkey Kong Edition

I hope can be finished soon.
by doomero
December 22nd, 2015, 9:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: DKC2 hack: Donkey Kong Edition

Looking at all the screenshots I am very impressed of what I saw. I'm sorry for asking this, but do you guys have any idea when this hack will be completed and released? I look VERY forward to it. I've always dreamed of playing as DK in DKC2! :mrgreen: +1 ... when i was a kid, i thought, when you e...
by doomero
December 18th, 2015, 2:44 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: Donkey Kong Country 4: The Kongs Return

Happen the same to me, the link of my old dkc mod for doom was removed and that cause mega suspend my account, also the mediafire link was removed too.
by doomero
December 18th, 2015, 2:41 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country DooM (demo released)

I played the demo you sent me and I very much enjoyed playing it. The only criticizm is the object collision/hit box is too big. Kept dieing because of it. And also the game is hard. Either that I suck as playing. :lol: Fun to play though. Keep up the great work! PS... Would like to beta test anoth...
by doomero
October 31st, 2015, 2:13 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: DKC Trilogy Sound Effects

i need the sound of sneek from dkc3 please.
by doomero
October 18th, 2015, 6:19 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: DKC Trilogy Sound Effects

I need the Bleak´s sounds.
by doomero
October 6th, 2015, 10:10 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: DKC-Related Custom Animations

Wow very nice guys!
by doomero
October 5th, 2015, 11:57 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 803
Views: 4794532

Re: DKC-Related Custom Animations

Wow Phyreburnz good additions, i really want to use Donkey and Diddy animations for the battle against Bleak
by doomero
October 4th, 2015, 6:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 803
Views: 4794532

Re: Donkey Kong Country 4: The Kongs Return

Oh!, very nice editions Phyreburnz.
by doomero
October 1st, 2015, 4:19 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country DooM (demo released)

There is no more videos, but i am working to another donkey kong country for doom, i enhanced a lot the physics and i coded from scratch again, i can show you how looks: K-9wUrTxGdY qaKrAnB6Hj8 This video is old, i improved lot of things and i am working on map05 and Dixie will be playable soon.
by doomero
October 1st, 2015, 4:14 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country 4: The Kongs Return

For some reason that gold crocodile head remember me the Jago´s stage from killer instinct....
by doomero
June 3rd, 2015, 4:48 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country 4: The Kongs Return

No problem! and thanks!! i am making another Donkey Kong Project, but the difference this can be played online with friends around the world.
by doomero
May 30th, 2015, 12:50 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country 4: The Kongs Return

Hey Phyreburnz can you give me permission for use your Donkey Kong sprites (guitar animation) ?
by doomero
May 30th, 2015, 12:29 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country 4: The Kongs Return

Really nice.
by doomero
October 29th, 2014, 12:31 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country 4: The Kongs Return

Dude.... that was very amazing.
by doomero
October 15th, 2014, 5:00 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: DKC2 hack: Donkey Kong Edition

Mattrizzle wrote:I haven't made a video yet because it isn't possible to complete an entire level without D.K. looking and/or sounding like Dixie.



Oh i see, who will be kidnapped? Dixie?
by doomero
October 8th, 2014, 3:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: DKC2 hack: Donkey Kong Edition

Exist some videos about this project? also i never saw a hack snes room donkey kong game with resources from another DK...
by doomero
October 7th, 2014, 3:25 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: Donkey Kong Country 4: The Kongs Return

Awesome dude, how is called the engine?
by doomero
September 22nd, 2014, 12:59 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country DooM (demo released)

Good evaluation, also the weak point of doom engine is the physis, i had the same problem with mortal kombat doom.
by doomero
September 18th, 2014, 1:06 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country DooM (demo released)

I'm just going to assume that will happen after this first part of the game is complete, and then afterwards the second half is diddy going to crocodile isle or the northern kemisphere to save DK from either Kaptain or Baron, and vice versa. Hmm, well i am thinking what class of maps i will include...
by doomero
September 17th, 2014, 10:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country DooM (demo released)

Goe wrote:Finally Kaptain K Rool and Baron K Roolenstein kidnapped Donkey. Are you planning a second game in that you must rescue Donkey?


Yes, Diddy will rescue Donkey.
by doomero
September 17th, 2014, 9:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country DooM (demo released)

Phyreburnz wrote:I'll take a screenshot later and show you what I mean. I'm not seeing b or y as an option.

*EDIT* never mind, I found it. Sorry about that. Still no sound, though... maybe I'll try it on windows xp instead of 8?



Hmm could be, i don't know if gzdoom support windows 8.
by doomero
September 13th, 2014, 12:41 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country DooM (demo released)

I'm having some problems with this.... first, there is no sound for me. I don't know why or how to fix that. Second, I don't know what controls are the y and b buttons. I don't see any options for those at all. I don't know what controls they should be. If you don't understand, I can take a screens...
by doomero
September 12th, 2014, 3:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country using the zdoom engine

Ok, guys the demo was released =)
by doomero
September 11th, 2014, 7:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country 4: The Kongs Return

Very nice dude
by doomero
September 6th, 2014, 8:23 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1681
Views: 7632134

Re: Donkey Kong Country using the zdoom engine

Into few days i will release the demo, only i need to include the life balloons and fix some bugs.....
by doomero
September 3rd, 2014, 11:32 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country using the zdoom engine

Like i said on the chat, that could be enhanced on gl options of gzdoom, you can choose the style of the textures and also i played with low resolution 640 x 480 and with format factory forced to 720 x 480 (that decrece more the quality).
by doomero
July 18th, 2014, 4:17 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: Donkey Kong Country using the zdoom engine

Very nice indeed! I like how the Kudgel battle went, although I couldn't read the dialogue. Also, why does Enguarde get hurt when he swims into an enemy? Shouldn't he automatically defeat it? The Klubba battle was hilarious with your music choice! He seems to fight just like Kudgel though, which is...
by doomero
July 18th, 2014, 3:34 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: DKC2 hack: Donkey Kong Edition

OMG!! really nice!! also i don't think the sprites could be a problem, because on this forum exist those.
by doomero
July 18th, 2014, 3:16 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 82
Views: 449833

Re: Donkey Kong Country using the zdoom engine



Enguarde =)

I am working with Rambi now, is a little complex, but possible.

another progress



by doomero
July 17th, 2014, 3:52 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330

Re: DKC Trilogy Sound Effects

Where's the life loss "explosion" (one of the most "classic" sound fx)? Pop.mp3 Just bring the pitch way down. In the ROM, sound effects are scaled up to save space Fun fact: Many sound effects were reused in different pitch. For example, Donkey's hit sound is the same as Mini N...
by doomero
April 26th, 2014, 5:07 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 103
Views: 486403

Re: Donkey Kong Country using the zdoom engine

My major problem with the game is that the sound keeps dropping in and out. This is both background music and sound effects (I think). Knowing that this uses the Doom engine, I wanted to ask if you know of any 3D artists. I'm still looking for someone to do my Hunters. The sounds issue is a problem...
by doomero
April 23rd, 2014, 6:16 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 232330
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