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Re: Unused Sprites found in DKC Trilogy!

The lightning sprites can be used in the game without PAR codes. If you put in 08 FD99 as an object into ropey rampage, lightning will appear in the background.
by Gabriel
October 6th, 2008, 2:29 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 222
Views: 1343041

Re: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)

I am not sure if this is directly related to what you are saying, but do you know how to follow an object short to its ASM code? Here is an example object 9A61 is a ground-slappable hidden banana bunch. Using 9A61, how would I make it so a different object is spawned? Also do you have any ideas on h...
by Gabriel
September 22nd, 2008, 5:12 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 23
Views: 76686

Random info

Here is a list of the various things that I found while working on my rom editor. I'll start with level tilemaps: Most levels (not water levels or slipslide ride), are stored in colums. They are 16 32x32 tiles high and vary in length. Each tile takes up 2 bytes of rom.Byte 1 says which tile number t...
by Gabriel
September 19th, 2008, 6:40 am
 
Forum: Documentation
Topic: Random info
Replies: 6
Views: 20541

Re: Announcement: DKC level editor

Here you go. I hope to understand how this data actually works sometime soon.
hijinxend.PNG
"secret" tire
hijinxend.PNG (29.59 KiB) Viewed 31525 times
by Gabriel
August 21st, 2008, 9:39 pm
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Re: Announcement: DKC level editor

Behold the [sarcasm] ultra user-friendly [/sarcasm] way to edit objects. Right click on an object and type in the object short then press the "Do" button.
millstonemayhem.PNG
Object editing
millstonemayhem.PNG (157.87 KiB) Viewed 31598 times
by Gabriel
August 21st, 2008, 1:00 pm
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Re: Announcement: DKC level editor

The camera flows to the kongs. When you run to the right, the camera scrolls right, but a bit ahead of the kongs. (screenie)
camera.PNG
Camera scrolls ahead
camera.PNG (59.16 KiB) Viewed 31608 times

Anyway, here are some more screenshots of the editor.
animal_token_room.PNG
animal token room
animal_token_room.PNG (199.2 KiB) Viewed 31607 times

factory_object_map.PNG
oil drumb ally
factory_object_map.PNG (129.34 KiB) Viewed 31605 times
by Gabriel
August 21st, 2008, 12:54 pm
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Re: DKC Resource Editor

Any ideas on how the dkc 2 levels are compressed? Do they even use 32*32 tiles?
by Gabriel
August 21st, 2008, 12:32 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 4470636

Re: DKC Resource Editor

Nearly the entirety of the DKC2 ROM is compressed, including Levels, Tilesets, almost all Graphics, and maybe Physmaps. Uh-oh. I was hoping that once my editor worked 100% for DKC, I could just load a DKC2 rom with the extracted tilesets and it would work. If we lived in a perfect world. I guess to...
by Gabriel
August 15th, 2008, 1:17 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 4470636

Re: Japanese DKC ROM Editor

I am currently making a rom editor (~%80 done ) which is a little easier to use. Objects and bananas can be moved with the mouse, but to change them, you have to type in the object short. As for tile editing, there is no easy way to do it. I would suggest that the first level you change be something...
by Gabriel
August 12th, 2008, 8:34 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 165888

Re: DKC Resource Editor

Nice job. I guess to save space, Rare used two tile layers instead of more tiles for tracks on the ground. Quick question, how exactly are the graphics stored? At some point, I want to add graphics extraction to my editor.
by Gabriel
August 12th, 2008, 8:26 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 4470636

Re: Announcement: DKC level editor

I thing that I just found something. If I make bytes 5 and 6, 00 7F and replace all of the nodes with 00 00 1F 01, the scroll data for that level gets "blanked" as in the camera always follows the kongs. This has a negative side effect though, the camera won't scroll down to reveal where t...
by Gabriel
August 9th, 2008, 11:53 am
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Re: General ROM docs

Oops, didnt see that. Maybe I should search before posting... :oops:
by Gabriel
August 9th, 2008, 9:23 am
 
Forum: Post Mortuary
Topic: General ROM docs
Replies: 2
Views: 7400

General ROM docs

Just noticed this sub forum. Anyway THIS is worth looking at. I am basing my ROM editor off of these.
by Gabriel
August 9th, 2008, 8:53 am
 
Forum: Post Mortuary
Topic: General ROM docs
Replies: 2
Views: 7400

Re: Announcement: DKC level editor

I don't think I was that clear. I sort of understand the scroll data. Accordind to the docs, Jungle Hijinxs' scroll data starts at x3C977A (with rom header). Bytes 1 and 2 are the level's start on the tilemap in pixels, bytes 3 and 4 are the levels ending on the tilemap in pixels. Bytes 5 and 6 seem...
by Gabriel
July 29th, 2008, 1:31 pm
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Re: Announcement: DKC level editor

Damn, if you can't help me, who can? :(
If I ever do complete it, your name will go into the credits. I useed the tilesets generated by your extractor.

by the way, If you need help prototyping anything for DKCLB, just ask.
by Gabriel
July 29th, 2008, 12:09 pm
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

Announcement: DKC level editor

Hello, a littile while ago, I stumbled upon Giangurgolo's docs. I made a simple hack by turning the first gnawty into a mine cart. I thought that I was capable of more. Well, I was. I have an almost complete non-userfriendly level editor made in Multimedia Fusion 2. I am aware that there is a Japane...
by Gabriel
July 29th, 2008, 9:44 am
 
Forum: ROM Hacking
Topic: Announcement: DKC level editor
Replies: 14
Views: 31554

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