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Re: Sprite Comics!

The best tool for these comics is the BGMapper. With that, you can rip graphics from savestates in SNES. You can rip both sprite and foreground/background graphics in 3 sizes. Just an example: I used it to make a Bramble Scramble BG for my desktop. Check it out: http://img241.imageshack.us/my.php?im...
by Ribo Zurai
August 11th, 2008, 10:29 am
 
Forum: DKC Projects/Fanworks
Topic: Sprite Comics!
Replies: 250
Views: 472381

Re: DKC Custom Level Ideas

I even dreamed to make my own Bramble level... The graphics/music are the best ones that I've seen in the SNES (the music is the best of ALL consoles)!
by Ribo Zurai
August 11th, 2008, 10:21 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 1226856

Re: Japanese DKC ROM Editor

It´s too hard too use: 1. The level have to be made TILE BY TILE, it takes a loooooong time to make a level in the size of the original used level. 2. You must place the X and Y position manually, in many editors you can place it in the screen and move it with the mouse. 3. WHAT SPRITE IS I PLACING ...
by Ribo Zurai
August 11th, 2008, 10:13 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 165824

Re: PAR Codes for Visual Manipulation

I don't guess the codes manipulates completely the sprite, it only changes the graphic. Using it with only value, on Bramble Scramble, the 2nd Zinger turned a yellow Rambi, but still hurting if you jump over.
by Ribo Zurai
August 11th, 2008, 10:03 am
 
Forum: Donkey Kong Country 2
Topic: PAR Codes for Visual Manipulation
Replies: 35
Views: 63498

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