How I would've done it...

Talk about games outside of the DKC series, but closely related.

How I would've done it...

Postby Jomingo » August 28th, 2008, 10:33 am

We all have games that we wish were better, or different. I mean, who hasn't played a game and then said, "They should've done this differently...". We've all been there.
So here is the topic where we can post what we would've changed in any DKC Relevant game. Any Cameo games also count for this topic.
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Re: How I would've done it...

Postby Swing King » August 30th, 2008, 9:42 am

DKC2: make it possible to see where you're going in some levels, given K.Rool a hook hand, Klubba ally with the Kongs at the end.( You know, you're in Krockodile Kore fighting K.rool and Klubba comes up and hits him into the Force Power.)
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Re: How I would've done it...

Postby Katastrophe Kong » February 19th, 2009, 7:40 am

For Donkey Kong Land, I would've kept Ram Bunkshus and Pucka and that kong.

For Donkey Kong 64, replaced Tiny for Dixie and Chunky for Kiddy.

For Super Smash Brothers Brawl, I would've had anything other than DK's final smash now (its the worst final smash EVER :( )

For Donkey Kong Country 2 for GBA swap Kerozene for Mr.X.
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Re: How I would've done it...

Postby Raccoon Sam » February 20th, 2009, 5:10 pm

I don't really know.. maybe it's just human nature to think that if some beta element would've been in the game, it'd be better..
Can't really contribute.
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Re: How I would've done it...

Postby Katastrophe Kong » February 20th, 2009, 6:51 pm

So if Kerozene was a beta character, and they kept Mr. X, people would wan't him in the game. I understand what
your saying.
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