by TheUltimateKoopa
»
May 1st, 2010, 1:19 am » Short link
No one? I could watch some videos on YouTube of said stages and maybe use a very very inaccurate method of finding the rough length of the stages, and therefore find out which is the longest (i.e. widest). And that is to simply count the rough number of screens between the beginning and end.
And after doing so, I found out that:
1-2 Freezing Fun is roughly 30 - 35 screens (maybe 32-33). The video I used for Freezing Fun was Blaziken257's. I couldn't find Riggin' Rumble at least not by him. Really, we need a simple yet effective "camera position modifying code, or at least a code where you are invincible and can literally go ANYWHERE in the stage, i.e. EXACTLY like the debug modes in the original Sonic games (although you don't necessarily have to change into an object). If we were able to simple change the position of the screen (without having to worry about an enemy killing one of the Kongs), then well, mapping the stages would be easy. Just put the screen to the far top-left corner, and then take screenshots of the game by moving the screen a little further to the right each time, then repeat the whole stage, but roughly 1 screen down. Maybe about 70-90%, so you have a little bit of over lapping, to make sure you haven't missed a bit. I actually found it reasonably hard to count the screens of Freezing Fun, and I'm likely to have counted a screen when it's almost 2 screens, or possibly not even one.