Since I made one of these topics for DKL, I figured I may as well do one for DKL2 and DKL3. Since these two games have very similar physics, I decided to merge them into one topic.
- When cartwheeling/rolling/tail spinning, you will always pause for a moment at the end of a roll, even if you hit an enemy. Therefore, if you want to hit an enemy to go faster, you have to jump right before the end of the attack to cancel the pause.
- When Dixie does a helicopter spin, she will pause a moment upon landing. Therefore, you will want to let go of B before you hit the ground.
- Dixie can start a helicopter spin ANYTIME during her jump -- even when she just started jumping. This can be useful to make short jumps.
- Instant helicopter spin.
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- Dixie seems to slow down very slightly when doing a helicopter spin.
- If you hit the enemy at the very end of an attack, you will bounce a bit backwards.
- Like in Donkey Kong Country 2, there are stacks of barrels that can be used as platforms in the ship deck levels in Donkey Kong Land 2. Unlike in DKC2, however, you can jump on any of the barrels, not just the top ones. If you place a crate, barrel, or Klobber on a barrel that isn't the top one, he will fall below it.
- Barrel weirdness.
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- Enguarde can charge in DKL2, but not in DKL3.
- Squitter's webs and Squawks's eggs can go through walls in DKL2, but not in DKL3. However, this oddity is present in their respective DKC counterparts as well.
- Ellie can spit water anywhere, isn't afraid of Sneek, has infinite water, but cannot drag barrels.
- In DKL2, you can easily defeat a Klinger by going from the rope next to it to the rope that Klinger is climbing on, and touching the Klinger. This is probably because you can no longer climb two ropes at once.
- Klinger weirdness.
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- You can duck and do a roll/cartwheel/tail spin. This will do the attack while standing still.
- When rolling/tail spinning, you can defeat Niknaks from the side, similar to Neckys, Hogwashes, Mini-Neckys, and Flitters in previous games. You couldn't do this in DKC3.
- DKL3 has no auto-rotating barrels, barrels that move back and forth, or TNT barrels. This is the only game in the series (even if you count DK64) where this is true. DKL3 has no invincibility barrels either.
- In DKL3, you cannot ride a steel barrel.
- In DKL3, if you defeat Koin, you automatically collect the coin, as opposed having to collect it yourself. However, this was also true in DKC3 GBA.
- In DKL2, if there are many sprites on the screen, the game lags so badly that the screen cannot keep up at times. If you fall below the screen, you lose a life. This is also somewhat true in DKL3 (mostly the GB version), as well as DKL, and there are similar glitches in all three DKC games, but DKL and DKL2 are the worst offenders.
- There is no tag-team feature, possibly due to the lack of buttons on a Game Boy.
- DKL2 and DKL3 do not have any animal crates, only barrels. This is also possibly due to the lack of buttons on a Game Boy.
- Kiddy's roll is slightly floatier than Dixie's.
- Kopters can be defeated by jumping on them, or letting them hit and crash the ground.