by Kobble
»
February 15th, 2008, 9:43 am » Short link
Yeah, Donkey Kong Land 2 and Donkey Kong Land III weren't unique. They had the same level types as their DKC counterpart, and just different layouts. Donkey Kong Land 1 though, that game was GREAT. I loved it so much, because it was unique. It introduced new enemies, new bosses, and new level archetypes, all of which the sequels failed to deliever. I mean, what's so hard about making a new type of enemy or boss? DKL1 was short, but sweet. And the unique level types for that game are, in my opinion, probably more fun than some of the DKC ones.
DKL2 just gave us the original, but with different layouts and a couple of different level names. The merge of Krem Quay and Crocodile Cauldron was atleast a cool feature, because the Crocodile Isle was a little messed up from it being submerged. But this is my least favorite Donkey Kong Land, due to lack of you know, uniqueness. It doesn't stand out as much.
DKL3, atleast, was a tad more unique in its own right. The reason being, that they added more areas to the Southern Kremisphere, such as Cape Codswallop, Great Ape Lakes, etc. It's my second favorite DKL, but DKL2 and DKL3 are pretty much equal. No new enemies, and just different level layouts.