Warp glitch time!

Post in here to discuss any glitches you have discovered for Donkey Kong Country...
Please create a new topic for each unique glitch, and explain how it is performed (if known).

Warp glitch time!

Postby Tompa » March 21st, 2008, 6:35 am

For those who have the right rom and correct emulator... Take a look at THIS.

It's a secret to everybody...
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Re: Warp glitch time!

Postby Simion32 » March 21st, 2008, 6:51 am

Wow. :shock:

I had no idea something like that could be done. So through glitching, this means the lowest percent completion is less than %21?

EDIT: This seems difficult to reproduce in ZSNES. Does it have to be frame-perfect, or what? I see how this could benefit an any % TAS'd speed run...
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Re: Warp glitch time!

Postby BlueTronic » March 21st, 2008, 7:21 am

From the words of those who use ZSNES instead of SNESX9...

...What is it? :?
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Re: Warp glitch time!

Postby Qyzbud » March 21st, 2008, 9:38 am

Hahaha, okay- so how's it done? :D

Hey... it's a HOAX! The Diddy riding Diddy part is a red-herring... Tompa, why did you hoax us? :P
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Re: Warp glitch time!

Postby Tompa » March 21st, 2008, 9:40 am

"Meow"

Whatever, if you edit, I'll edit =P.
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Re: Warp glitch time!

Postby Qyzbud » March 21st, 2008, 9:45 am

How... odd. Anyway, I edited because I realised my error. (besides, you hadn't posted yet)

So I think you nega-warped from Manic Mincers (maybe from a bonus room), then start-select took you back to previous map screen. That wouldn't help a TAS at all. ;)
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Re: Warp glitch time!

Postby BlueTronic » March 21st, 2008, 9:47 am

Bark! :x

*Chases Tompa and Arne*

Seriously, what's it do?
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Re: Warp glitch time!

Postby Tompa » March 21st, 2008, 9:51 am

Haha, nice one Q!
Here's how I warped to lvl 1 in the first place.

Kong: What do you mean? You can't watch the video I presume?
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Re: Warp glitch time!

Postby Kowbrainz » March 21st, 2008, 9:56 am

Manic Mincers already had an exclaimation mark next to it... and I assume the next level after it did, too, sooo... :P :roll:
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Re: Warp glitch time!

Postby Arne_the_great » March 21st, 2008, 9:57 am

I''ll make up for it by posting a .smv of crashing the game in elevator antics, you may or may not already know this:

http://dehacked.2y.net/microstorage.php/info/938041941/meow.smv

Also,

Meow.
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Re: Warp glitch time!

Postby BlueTronic » March 21st, 2008, 10:00 am

Tompa wrote:Kong: What do you mean? You can't watch the video I presume?

ZSNES uses a different extension.
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Re: Warp glitch time!

Postby Tompa » March 21st, 2008, 10:03 am

Zsnes sucks when it comes to TASing.

Use the modified TAS emulator found at TASvideos.org instead, and it should work fine.
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Re: Warp glitch time!

Postby Qyzbud » March 21st, 2008, 10:06 am

Tompa wrote:Haha, nice one Q!
Here's how I warped to lvl 1 in the first place.

Holy crap... That was worth posting, actually. ;)
Although you are already glitched up when the movie starts... so how did you start the glitch?
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Re: Warp glitch time!

Postby Tompa » March 21st, 2008, 10:18 am

Split up using the DK-barrel glitch. The rest is just testing around with Rambi. Wasn't that easy to get that result really. Most of the time a barrel appears which shoots you straight down. Or one that you can choose if you go up or down. By going down you will get stuck, by going up you will "Finish the level."

I could record some more I presume. I just did this movie to fool you and to see if someone could find out how I did it in the first place. Was going to tell sooner or later, whatever ^^.

Time to sleep.
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Re: Warp glitch time!

Postby Simion32 » March 21st, 2008, 1:41 pm

Bah. Figures - I leave for an hour or two, only to find that this is a hoax. :x
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