Muting specific instruments; is this at all possible?

Talk about the Donkey Kong Country 3 port for GBA.

Muting specific instruments; is this at all possible?

Postby TheUltimateKoopa » August 3rd, 2012, 11:49 am

Is it at all possible to mute specific instruments in this game? I.e. using some kind of memory/cheat engine type thing?

Also, I'm a "retard" in terms of CE. I don't even have the faintest idea what I'm doing.
"Unknown initial value" yay numbers
"Changed value", yay more numbers.... what the hell am I actually LOOKING for?

Simple question, very hard to answer.

I want to mute channels so I can then extract them as separate WAVs. E.g. only have the bass line of Stilt Village, or only have the marimba part of Treetop Tumble, is this possible to do using some kind of GameShark/Action replay cheat?
Last edited by Qyzbud on August 13th, 2012, 2:46 am, edited 1 time in total.
Reason: Changed topic title from "Is this at all possible?"
Trainee Trekker
Bananas received 4
Posts: 95
Joined: 2008

Re: Is this at all possible?

Postby TheUltimateKoopa » August 4th, 2012, 10:32 am

Alternately, ask Dave Wise to release the soundtrack in stereo studio quality?
Trainee Trekker
Bananas received 4
Posts: 95
Joined: 2008

Re: Is this at all possible?

Postby Simion32 » August 12th, 2012, 7:32 pm

Sadly the music is highly complex. Muting the BSS audio clips maybe?

You'd have to ask somebody that understands SNES music formats. I suppose it would be possible if you could manage to mute certain waveforms. The actual sound wave data has to be there somewhere.
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Muting specific instruments; is this at all possible?

Postby Qyzbud » August 13th, 2012, 2:52 am

I don't know much about the GBA music format, but I've done exactly what you're trying to do with SNES music. The way I go about it is to use WinAmp to open ripped SPC files (SPC plugin required), then mute various 'channels' using the tag/info editor. Perhaps there's a way to do the same thing with GBA music rips?
Atlas Author
Bananas received 682
Posts: 3228
Joined: 2008

Re: Muting specific instruments; is this at all possible?

Postby TheUltimateKoopa » August 13th, 2012, 6:05 am

Simion32? No offence but there's a reason I put this in the "DKC3 Port (GBA)" forums :P

I'm well aware of muting channels on SPCs... after all I did these:
http://www.youtube.com/watch?v=v_gPRdqQEeg
http://www.youtube.com/watch?v=QpCW9T4Q_Oc
Trainee Trekker
Bananas received 4
Posts: 95
Joined: 2008

Re: Muting specific instruments; is this at all possible?

Postby Simion32 » August 13th, 2012, 6:33 am

Sorry about that, I was up very late (4 AM). I must have temporarily lost my mind... :facepalm:
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008

Re: Muting specific instruments; is this at all possible?

Postby TheUltimateKoopa » August 13th, 2012, 9:48 am

Are you sure? Temporarily? :P j/k

I was thinking that the values of each of the instruments would be stored and could be edited with a hex editor... but I fail at finding hex values :P
Trainee Trekker
Bananas received 4
Posts: 95
Joined: 2008


Return to DKC3 Port (GBA)

Who is online

Users browsing this forum: No registered users and 8 guests