Error Messages?

Talk about the Donkey Kong Country ports for GBC and GBA.

Error Messages?

Postby Markster » June 8th, 2011, 1:51 pm

While looking around the text strings in DKC for the GBA, found these text strings...
Spoiler!
AUDIO ERROR, freq of sample unusually high. (>3 times normal)..AUDIO ERROR, pitch frequency too low..AUDIO ERROR, pitch frequency too high..AUDIO ERROR, adsr_acts table exceeded..AUDIO ERROR, midi_command table exceeded..AUDIO ERROR, midi delta time too big..AUDIO ERROR, midi delta time of 4 bytes unsupported..AUDIO ERROR, too many notes on channel 0.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 1.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 2.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 3.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 4.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 5.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 6.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 7.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 8.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 9.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 10.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 11.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 12.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 13.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 14.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, too many notes on channel 15.increase polyphony RAM. or modify tune (perhaps reduce envelope release times)..AUDIO ERROR, not enough space to put audio RAM code..AUDIO ERROR, more than 16 tracks in song..AUDIO ERROR, tune num > max tunes available..AUDIO ERROR, MIDI note on command before MIDI prog chng command..AUDIO ERROR, requested playback freq exceeds max freq..AUDIO ERROR, incorrect note mapping for rhythm_set..AUDIO ERROR, incorrect note mapping for keysplit..AUDIO ERROR, invalid fx number..AUDIO ERROR, invalid tune number............
I don't know if this is Error Messages, Programmers Error Messages, or Some Random ROM Data.
Expedition Leader
Bananas received 37
Posts: 1050
Joined: 2010

Re: Error Messages?

Postby Kiddy14 » June 9th, 2011, 1:34 pm

They're probably debugging strings for when the game had an actual debugger. Sometimes developers leave them in the games' codes because they do no harm. These ones, well they obviously were used for music programming =P
So yep, that's what I think they are.
Expedition Leader
Bananas received 25
Posts: 1134
Joined: 2008

Re: Error Messages?

Postby Simion32 » June 10th, 2011, 4:19 pm

Whoa.

That looks to be evidence that Rare was actually using a language of sorts for making at least the GBA versions. The world of string handling code is a rare thing to see on an old console (barring actual in-game text).
Sage of Discovery
Bananas received 337
Posts: 2746
Joined: 2008


Return to DKC Ports (GBC, GBA)

Who is online

Users browsing this forum: No registered users and 7 guests