Following a wise suggestion by Rodent, I have added a trail of 'breadcrumbs' to the Level Map Viewer (LMV) interface, to help you navigate back through the map sections (or return to the home page). Whilst adding this feature, I also restructured the LMV so that maps for all three games are shown using the same template. This will make it much more efficient to improve the LMV's design and features across the board in the future. This was a pretty significant structural change, so please let me know if you find any problems with the maps, or other parts of the site.
I've also worked on the Pirate Panic map, so the single bananas are now visible. I hope to get that map finished tomorrow, and I'll aim to get Mainbrace Mayhem underway shortly thereafter. If all goes well, the first of DKC3's maps ought to be available by next week
gamer_boy997 wrote:perhaps you could somehow indicate what the level target has?
Simion32 wrote:[The] "banana formula" I posted in the DKCLB topic (...) may be useful in determining a way to animate bananas. Of course, if you're using GIF, that's a different matter entirely. Bananas are animated at a speed of 4 frames per image; in the case of GIF I'm not sure what an equivalent setting is (GIF is calculated in tenths of a second per image, not frames per image).
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