Donkey Kong Country 2 for GZDooM
Posted: June 17th, 2021, 5:32 am
Long time i not come here. Well, i decided to start to make my own version fo Donkey Kong Country 2 using the gzdoom engine, i tried before creating DKC in gzdoom before, but are mediocre, so during this years i worked in other projects, like create mortal kombat 2 for DooM (zandronum, a GZDooM based port), this this the result:
https://www.youtube.com/watch?v=CoskH3LGaRU&t=3028s
Thanks to this mod i enhanced my skills as a programmer, so i decided start from the scratch and recreate Donke Kong Country 2 using this engine, but i donĂ want a replica, for that only is needed play the original DKC2, will have my stamp:
-Donkey Kong will be playable via cheat code (in fact maybe i can show the cheat code after of beating the entire game)
-Is a great possibility create new world, like a lost world 2 expansion.
-The questions of Swanky will change.
-I will use resources from the beta.
i started three days ago and this is the progress for the moment, is not a big progress but almost i finished with the titlemap, here a video:
https://www.youtube.com/watch?v=TdcqTac ... e=youtu.be
I hope a demo with the first world soon.
https://www.youtube.com/watch?v=CoskH3LGaRU&t=3028s
Thanks to this mod i enhanced my skills as a programmer, so i decided start from the scratch and recreate Donke Kong Country 2 using this engine, but i donĂ want a replica, for that only is needed play the original DKC2, will have my stamp:
-Donkey Kong will be playable via cheat code (in fact maybe i can show the cheat code after of beating the entire game)
-Is a great possibility create new world, like a lost world 2 expansion.
-The questions of Swanky will change.
-I will use resources from the beta.
i started three days ago and this is the progress for the moment, is not a big progress but almost i finished with the titlemap, here a video:
https://www.youtube.com/watch?v=TdcqTac ... e=youtu.be
I hope a demo with the first world soon.