I don't know if many people realize this, but today is September 24, and it has now been 10 years since Microsoft bought Rareware. This, as I'm sure most people will agree, had a huge impact towards Rareware fans, and towards video games in general. I know the topic title is a bit extreme, but Rare was a significant part of my childhood, and the purchase of Rareware, and the consequences of that, meant a lot to me. And I'm sure it meant a lot to others, too. After all, almost no company could top Rare in the 1990's, and now it has turned upside down.
I, in particular, loved the Donkey Kong and Banjo games, and I know that some of Rare's other games, like Goldeneye, Perfect Dark, Conker's Bad Fur Day, and Battletoads were also popular and important parts of people's childhoods. (I liked Star Fox Adventures too, and I know that some other people did too, but at the same time, I know that people love to bash it too, since it wasn't originally a Star Fox game, and it was released the day before Microsoft bought Rare, so basically it's a mixed opinion game.)
When I first found out that Microsoft bought Rare, 10 years ago, I didn't know what to think. I initially thought I was going to have to get an Xbox just to play Rare games, and indeed, I think the GameCube would have fared better if Nintendo kept Rare, and if Rare maintained their quality from the SNES/N64/GB days. But I played several of their GBA games (namely the DKC ones and the Banjo ones), and I noticed their quality slipped. Since I didn't have an SNES at the time, I got the GBA versions of the DKC games first, and repeatedly heard on forums that the music/graphics suffered, and I didn't like some of the new additions (like the scrapbook, mini-games, etc.). It frustrated me that I felt like I was only playing watered-down versions of DKC games, and when I later got an SNES and the DKC games, I instantly liked those all better. As for the Banjo games, I felt little effort was put into them: BK:GR was far too short (it can be beaten in about 2 hours), and Banjo-Pilot was dull compared to Super Mario Kart and Mario Kart: Super Circuit, where the tracks were uninspired, and the characters were imbalanced, among other things. To add insult to injury, BK:GR was going to be longer, but two levels ended up being condensed into one.
Really, after playing the Banjo games on GBA, it didn't surprise me one bit that BK:N&B was nowhere near as popular as the N64 Banjo games. I was just waiting for the negative reaction to happen. And needless to say, I don't have an Xbox or an Xbox 360, either.
And during this past decade, many people left Rare, such as the Stamper brothers, David Wise, and Grant Kirkhope, to name a few. Worth mentioning: Grant Kirkhope has blamed Microsoft for Rare's decline.
And of course, Rare pretty much alienated everybody after the Kinect Sports games, which seem too similar to Wii Sports, released years before (and I haven't even played Wii Sports itself in years). Heck, it alienated MundoRare, who had long been loyal to Rare.
But looking back, Rare's decline might have been years in the making before Microsoft bought them. Years prior, there were rumors of Rare being bought (one company interested was Activision). In addition, back in 1997, some employees were discontent with Rare, and left (start with the 2nd paragraph under the Banjo-Kazooie image). And the GBC version of DKC was released in 2000, which is by far my least favorite version for reasons that I explained here.
So, in essence, I can't completely blame Microsoft for turning Rare upside down, but it sure amplified the problem significantly.
And now, we can only hope to see more Wii Sports-like games from Rareware for years to come. The sad part is, I doubt the target audience of their Kinect games even knows who Rare is, much less their history in the 1990's. Really sad.
I'm not a big fan of change, especially when it's for the worse. Especially when it's something nobody expects. It pretty much shows that anything can happen... but hey, we have Retro Studios (which, interestingly enough, became significant just after Microsoft's purchase of Rare), which is essentially the new Rare, right?
How do you all feel about Rare 10 years later?