By:
ShaneMWell, this is my first masterpiece. This is a work that I first started back in 2011, when I first began to learn how to hack. With this game, I’ve learned how to use tools, graphics editors, then ASM! This game was to make SMB1 with SMB2J features, as well as other beta features! Changes compared to the original SMB1:
-All graphics taken from SMB2J.
-The game is now 1 Player, where Mario/Luigi have their 2J jump physics.
-The SMB2J Flagpole routine was used here
-The Player now gets points awarded after beating a Castle Stage, just like 2J.
-Skid sound added, from 2J.
-Fixed a bug at the end of all water areas/stages.
-Palettes have been optimized for various sprites.
-The Minus World has now been fixed.
-I have added the SNES SMAS (Super Mario Allstars) water tile from it's SMB1/TLL.
-I have optimized levels, as well as add beta enemies, such as the left-fast Firebar.
-I have added 2J enemies, such as but not limited to Flying Bloopers.
I have included SMB2J on Side B of the disk! As of now, Nestopia is the only emulator to fully support disk-switching properly. If you need help with this, ask me.
SMB2J new features:
-I have added the SNES SMAS (Super Mario Allstars) water tile from it's SMB1/TLL.
-Palettes have been optimized for various sprites.
-The skid while wind blowing sound glitch has been fixed.
-The pause glitch at the end of 8-4 and D-4 have both been fixed.
-The message in World 9-4 has been translated into English.
-World A-1 level design has been optimized to match the SNES remake, where a glitch is fixed.
I hope that you enjoy my hard work, and hundreds of hours of labor!
Patch it to a clean,
headered ROM called: Super Mario Bros. (1985)(Nintendo)(J).fds
http://www.mediafire.com/download/469hf ... 2_(1985-86)(Nintendo)(J).ips