Qyzbud wrote:Ah, nice idea!
I think DK64 had a lot of promise, but it failed to impress me in a great many ways. I'd love to play a reimagined version of it that gets a lot more things right, so I'm hopeful that this project will deliver a better gaming experience.
What are you hoping to improve/reimagine in particular? I'm sure a graphical leap is on the cards, but gameplay (character handling/physics) could also certainly be improved, and environment/level design would be another significant candidate.
I like what I've seen and read so far, and I'd love to hear more of your intentions for this project. I might even be able to help with textures/materials/models.
Best of luck!
Thank you and if you ever do decide helping it would be super appreciated
DK64 is one of my treasured childhood memories, along with DKC1/2, and pretty much what you said is what I aim to set out out and achieve.
Over time I intend to improve on several elements:
-Visuals; I'm not aiming for something that needs top end hardware, or using high poly 4k Material boulders just because they're high end as it wouldn't suit the game, instead something that is bursting with colour, Textures/ Materials that compliment the world and the entire 3D environment needs to meld together creating a natural 'flow' throughout the world.
-World and Layout; I want to restructure certain areas to help the player traverse the world and to add a greater sense of exploration/ challenge, whilst at the same time eliminating some of that baron open space. Downsize some areas to then expand on the world via means of new routes, areas and challenges.
-Items/ Weapons/ Attacks;
-Either improve on animations or a completely new attack/ defense moveset.
-Designing new weapons is extremely interesting to me! A new item could allow the player to reach new areas impossible without it. Then if we want to go way out of the realm of DK we could allow the player to carry multiple items at once similar to the LoZ series.
VideoViking wrote:I see that you are using a human object for your demos. Have you done any human characters in 3D before?
The Human model is what comes with UE4 Third Person template. I myself have not done any Human modelling before, or even character modelling, I focus in building levels and all entailing assets. Just to note I am able to create a characters Skeleton and basic animation with skin weight.