...hot swap the cartridge again(what is hot-swapping anyways?)with DKC3 this time. You must then play as KIDDY ONLY and get to the end of ANY level in the game(discluding the boss levels) and at the end, the game will count the number of the minutes remaining and compare it to the alphabet letter with the same number. If you got the lucky number 7(7:00), you will be earned with the letter
. The game will congratulate you for this by saying: "Well done! You found all the letters! Now go back to Donkey and Dixie for a surprise!" As the statement says, we have to head back to donkey kong. Hot-swap the game cartride with the one for DKC2 after the
becomes collected by KIDDY kong. Remember how there was no second teleport for dixie kong to come back? Collecting all the KONG letters will send each holder of the letters to a warp zone. Kiddy's, which locks the game,can only be bypassed by returning to DKC2 via hot-swapping, as i stated before. When you return to DK, Diddy and Dixie, you realise that the teleporter is unable to work, as the
that Diddy kong found MUST be used by dixie for the warp to work. Once it does get used properly, you can get everyone to head into either DKC1, DKC2, or DKC3 using the warp zone, activated again every time the KONG letters are collected again, replacing the 1up found. To make this work...