Qyzbud wrote:Gnawzooka wrote:I think it'd be cool to have a level that involves defeating lots of enemies before you can move on to the next part of the level
Ah, well DKC2 and DKC3 have something like that in the way of Destroy Them All and Bash The Baddies bonuses, so it should be something reasonably easy to implement. Jet Force Gemini had areas like this that were closed off by 'life force doors', so maybe something like that could work in sections of a DKC level... Perhaps a barrel could appear once certain baddies are defeated, and that can be used to open the door. It's a cool idea, and not too much of a departure from DKC's play style.
Indeed, although, I was actually thinking of a Mine Cart level in which after defeating a bunch of enemies (not in teh cart yet) a Krash would arrive, who would then jump out (as a kritter) so you can use his cart on the track .