Legacy Downloads
Posted: June 13th, 2012, 10:21 am
DELTA Game Engine v0.0.4.2d
[Note: There is no DELTA v0.0.5.0 - The NitroGUI upgrade makes up a whole subversion, and DELTA v0.0.4.9 was never released.]
>>> DOWNLOAD <<<
Be sure that you put the v1.0 DKC ROM in the application's folder before opening it, else you could get some strange results. This is a beta-demo, so it's not guaranteed that everything will work perfectly.
Features:
-The white text at topmost is the camera X/Y.
-The blue text is for X positioning of DK. From Left to right: Current Speed, Target Speed, Acceleration, X Position. The last two digits in each meter are 'decimals' with 256ths instead of 100ths.
-The red text is for Y positioning of DK. From Left to right: ---same as for X values---
-The yellow text is for friction level and gravity.
Controls:
Z = Run Left, X = Walk Left, C = Jump Key, V = Walk Right, B = Run Right,
3 = Set ÷8 friction, 6 = Set ÷64 friction
So far, the engine accurately replicates:
-Movement to left/right on Normal (÷8 friction) or Ice (÷64 friction) type terrain.
-The friction setting is displayed in yellow above the white bar.
-The test box (Donkey Kong) can either run or walk.
-PERFECT Variable Jumping!!!
-Simulated (but accurate) Hitbox
[Note: There is no DELTA v0.0.5.0 - The NitroGUI upgrade makes up a whole subversion, and DELTA v0.0.4.9 was never released.]
>>> DOWNLOAD <<<
Be sure that you put the v1.0 DKC ROM in the application's folder before opening it, else you could get some strange results. This is a beta-demo, so it's not guaranteed that everything will work perfectly.
Features:
-The white text at topmost is the camera X/Y.
-The blue text is for X positioning of DK. From Left to right: Current Speed, Target Speed, Acceleration, X Position. The last two digits in each meter are 'decimals' with 256ths instead of 100ths.
-The red text is for Y positioning of DK. From Left to right: ---same as for X values---
-The yellow text is for friction level and gravity.
Controls:
Z = Run Left, X = Walk Left, C = Jump Key, V = Walk Right, B = Run Right,
3 = Set ÷8 friction, 6 = Set ÷64 friction
So far, the engine accurately replicates:
-Movement to left/right on Normal (÷8 friction) or Ice (÷64 friction) type terrain.
-The friction setting is displayed in yellow above the white bar.
-The test box (Donkey Kong) can either run or walk.
-PERFECT Variable Jumping!!!
-Simulated (but accurate) Hitbox