Qyzbud wrote:As for having to collect all KONG letters in one playthrough, I personally see this as a nod to how they worked in the original DKC trilogy, and DKL; KONG letters were never something that had any value or permanence individually, but were all about collecting the whole set. It wouldn't have bothered me if the game saved each one as it was collected, but then they'd have been more or less just like the puzzle pieces. It's nice that they had that familiar "all or nothing" aspect about them, I think. Oh, and having to trek to out-of-the-way locations (such as after the end-of-level barrel) suits me just fine; I love having reasons to explore!
Qyzbud wrote:Anyhow, I do miss the Kremlings, animal buddies and helper Kongs, but thankfully Retro have given us consolation prizes in lieu of truly satisfying these needs; the Snomads are a cool bunch of enemies, underwater levels (and underwater attacks — even though we don't have Enguarde) are now present, and having four playable Kongs goes a long way toward making the adventure feel like a family affair. I only hope that a third installation in the Retro DKC series becomes a reality, and we're treated to all of the stuff we've been missing since Rare were at the helm...
Super Luigi! wrote:Basically, Enguarde and the other animal buddies are gone, the underwater controls are terrible, and the levels themselves aren't too fun to play through, regarding replay value. You know, I respect DK as much as the next guy, but I shouldn't be forced to be him all the time. Perhaps that's part of the reason why DKC 2 and 3 are great to me? We still have Rambi in only three levels, and Squawks still has a demeaning role finding puzzle pieces.
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