Sorry... What job would you like to have then?
EDIT: Here are the levels so far:
1-1: Evening Evergreens
- Level 1-1.png (36.98 KiB) Viewed 21377 times
Archetype: DKC1 Forest
Enemies: Kritter, Krusha, Zingers, Necky, Mini-Necky
Special effects: Evening tone
Gimmick: First level of Dylan Adventure.
Music: Forest Fraze
This is the very first level of Dylan Adventure. At the very beginning of the level, is Dylan and Duke's home, which holds an extra
life. Toward the end of the level, it becomes night time.
1-2: Midnight Nutmare
- Level 1-2.png (29.29 KiB) Viewed 21377 times
Archetype: DKC1 Forest
Enemies: Kritter, Zingers, Klampons, Necky, and Mini Necky.
Special effects: Night tone.
Gimmick: The level is dark due to the nighttime setting, making it hard to see a little bit.
Music: Forest Fraze
After the first level, Dylan and Duke find themselves deep in the woods in the middle of the night. To make matters worse, more
enemies dwell in the outskirts of their home.
EDIT 2: Here's a level idea:
- Freaky Freddy's.png (33.55 KiB) Viewed 21334 times
Freaky Freddy's
Archetype: Freddy's Fazbear Pizza (original)
Enemies: the animatronics
Special effects: Lights that flick on and off.
Gimmick: A combination of Loopy Light's Light Barrel and Stop & Go Station's enemies that are on only at the wrong time.
Music: Misty Menace
This level takes place in Freddy's restaurant, and you have to keep the lights on so the animatronics stay asleep, much like the Rockrocs in Stop & Go Station. The lights don't stay on for long, like in Loopy Lights, and the animatronics are awake only when it's dark, so you'd have to keep on jumping into a Light Barrel. Fun and cool idea for my game, I'd say, don't you think? (edited from my post in chat)