DKCplayer wrote:7E1AD4CA: Bananas are white
DKCPlayer wrote:7E1AD4CA: Bananas are white
asmodeus wrote:7E057A 03 - the lights in "Loopy Lights" are constantly ON
asmodeus wrote:7E1503 01 - only one hit to beat Gnawty bosses
7E1501 01 - only one hit to beat Necky bosses
7E1175 01 - only one hit to beat Zinger boss
Kong-Fu wrote:If you change the "01" to a different number, you can choose as many hits as you want! If you put in "FF" they never die!
Kong-Fu wrote:I just tested it for like 5 minutes to see if it worked. I wasn't sure.
Remember how Very Gnawty gets faster and jumps higher with each hit? Well try using that infinite hits code on Very Gnawty's Lair...
I hit him so many times that he sky-rocketed to the other side of level in one jump! Then he jumped so high he landed on the ceiling and I had to use the super-jump code to knock him back to the ground. After that, he fell below the floor and I had to wait until he jumped back up on screen and hit him before he fell back down.
It was insane... I need to make a Youtube video of that!
Raccoon Sam wrote:Why are you unable? All you need is an emulator and the ROM.
Gnawzooka wrote:I simply must do that...
Kong-Fu wrote:I tired. I couldn't find it.
Kong-Fu wrote:I bet I can make a better video than you.
Raccoon Sam wrote:Find what? The ROM? The Emulator?
Raccoon Sam wrote:That wasn't too nice.
The Guy wrote:My conclusion: It'd be impossible to finish, even if it sent out two gray Krushas among the way... Or simply shoot out three enemies and so on (The number of enemies grows when the Armies are defeated.)
Kong-Fu wrote:Raccoon Sam wrote:That wasn't too nice.
It wasn't supposed to sound mean. It was more like as if I was calling a bet or a competition. I wasn't trying to call a competition but come to think of it, a glitch video competition does sound fun if Gnawzooka wants to.
You didn't type what that one does, but apparantly it makes Dumb Drum's Enemies fall through the floor.DKCplayer wrote:7E103501
7E103701: Boss Dumb Drum's enemies die when they come out
7E1503??: Boss Dumb Drum's Round modifier. 05 is the last round with the Armys. 00 and numbers above 05 freeze.
Simion32 wrote:2B Swamp Beta Area (Warp?)
Well, that's probably because the level stack is stored in RAM while being used - what you're seeing is probably leftover junk data from whatever was there before the level stack was decompressed. You can see the effects by using any PAR code for 7F0000 and above; that will affect the level when it is in RAM. Some advice, don't turn any such code on while loading a level, it could result in severe glitches.Also, if you go to the end of the Web Woods test version, it will look like this
WolfzGaming wrote:DKC 2
7E00D329 - Mudhole Marshtop
7E00D326 - Honey room (Maybe a warp?)
King K. Rool wrote:First, turn on the codes 7E007F02 and 7E007E50 on. Press start when you're on a level. Then you will play as a Bristles! And when you turn, it will show Bristles's turning sprites! Do not jump or get hit by an enemy during the code. Here are some pictures:
Krow111 wrote:Does anyone know some codes to make you look like an enemy, boss, kong, etc? For example, I would be Diddy Kong but look like Kaptain K. Rool.
Kong-Fu wrote:If you change the "01" to a different number, you can choose as many hits as you want! If you put in "FF" they never die!
Qyzbud wrote:I believe these will work in all regions/revisions (US, EUR, Jap/1.0, 1.1 etc...), but if there are any errors/unworking codes, please let me know.
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