Each game in the DKC trilogy was released in multiple regions (North America, Europe/Australia, Japan, etc), and each region was supplied with updated versions (revisions) of each game which served to fix bugs and other programming oversights. The purpose of this topic is to identify all of the changes made from one release of a DKC game to the next.
The USA v1.0 releases are the original versions of each game in the DKC trilogy*, so these can be used as the 'benchmarks' for comparison.
* Although the European release of DKC was released first, evidence suggests that the USA version 1.0 is the release which all other versions of the game are based on.
Anything at all which is present in at least one version of each DKC game, but not in another version/revision of the same game is of interest here.
Examples:
Spoiler!
DKC Example:
Mini-Neckys and perched Neckys (both which dispense nuts as their method of attack) can be safely walked through in the first version of DKC for EUR and USA region games, and even in the USA 1.1 revision (just none of the JAP versions). However, by the final version for each region, this has been 'corrected', meaning the Neckys will defeat a Kong who walks into them. These 'bugfixes' are indicated by a note such as "fixed 'harmless Mini-Neckys and perched Neckys' bug".
DKC2 Example:
In Cranky's Monkey Museum (and K. Rool's airship, The Flying Krock) there is a Super Nintendo controller which has a region-dependant colour scheme. In EUR regions, SNES controllers have multicoloured buttons (ABYX), while the USA's buttons are shades of purple. The in-game controllers reflect that game's region's controllers.
Mini-Neckys and perched Neckys (both which dispense nuts as their method of attack) can be safely walked through in the first version of DKC for EUR and USA region games, and even in the USA 1.1 revision (just none of the JAP versions). However, by the final version for each region, this has been 'corrected', meaning the Neckys will defeat a Kong who walks into them. These 'bugfixes' are indicated by a note such as "fixed 'harmless Mini-Neckys and perched Neckys' bug".
DKC2 Example:
In Cranky's Monkey Museum (and K. Rool's airship, The Flying Krock) there is a Super Nintendo controller which has a region-dependant colour scheme. In EUR regions, SNES controllers have multicoloured buttons (ABYX), while the USA's buttons are shades of purple. The in-game controllers reflect that game's region's controllers.
Please use this topic to discuss any such changes between the different versions of DKC, DKC2 and DKC3. If you know something which differs from version to version, for any of the DKC trilogy's games, please share it here, and I will update the list below.
Regions:
USA (North America)
EUR (Europe, Australia)
JAP (Japan)
Please help me improve this region list by telling me other countries which belong in each region.
Lists of Changes:
Donkey Kong Country
Spoiler!
USA
EUR
-K. Rool throws his crown immediately after each round of falling cannon balls (In other versions, he'll wait for a bit) - thanks, Kirby!
-Cart in Mine Cart Madness gets less momentum, making first big jump more difficult than NTSC versions
-Coral Capers midway/continue barrel positioned 10 pixels higher than in USA 1.0/1.1 ← Clarified by Blaziken257
JAP*
- alternate title screen
- added gameplay demos
- banana bunch awarded for every third hand slapped enemy (including Krushas!)
- RockKrocs can be defeated with DK's hand slap when dormant
- Manky Kongs often survive Diddy's first jump attack, and occasionally his first roll attack
- removed treehouse path from island map screen
* There's a ! after the World Level name if you've found all bonuses.
* There's also a ! after a beaten boss stage.
Barrel Cannon Canyon:
- extra DK barrel before KONG Letter 'N' item cache
Vulture Culture:
* The Mini Necky at the end of the level has been removed.
Millstone Mayhem:
- extra TNT barrel near 2nd (final) perched Necky
Mine Cart Carnage:
- overturned carts removed (#3, #4, #8)
- extra DK barrel (after red balloon)
- Krashes removed (#3, #4, #6)
Clam City:
* One less Bitesize at the O.
Snow Barrel Blast
- moved DK barrel (first DK barrel now above first barrel cannon)
- extra DK barrels (after Klaptrap trio, after Necky flock)
- first Klaptrap removed
- banana bunch in place of other versions' first DK barrel
- Neckys removed (2nd one after banana bunch, 3rd one after steel Keg)
- Zinger removed (after Klaptrap trio)
Slipslide Ride
- second Army (at bottom-right of level, by the Zinger) has been removed
- Zinger directly above the missing Army's position (between the closely spaced blue ropes) has been removed
- fourth blue Kritter (one of the pair at the base of the steep down/left slope) has been removed
- Zinger near the ceiling directly after the last change (where the blue rope is) has been removed
- third Klaptrap after the continue barrel has been removed
- second (middle) Zinger that hangs around the blue rope that leads to the 'N' has been removed
Ice Age Alley:
* Mini Necky at start doesn't shoot a nut at once. Might be the same case with all mini neckies.
* Second Klap Trap after the steel keg has been removed.
Croctopus Chase:
* One Squidge at the end has been removed.
Torchlight Trouble:
* One extra Krusha before the "Close to exit sign", number 5 after the first bonus.
Oil Drum Alley:
* First Kritter has been removed.
* A total of three kritters have been removed around the O before the midway keg.
* Second Kritter after the first Manky Kong has been removed.
* Kritter removed after the pair of Manky Kongs.
* First Kritter removed after the kritter mentioned above.
* The fire in the oil drums is gone around one second longer.
* There's a lot more space between the barrels the Manky Kong throws at the end.
Trik Trak Trek:
* One Mini Necky removed at the end of the first ride.
* The second DK-barrel has been moved slighty to the right.
* The first Necky after the DK-barrel mentioned above, has been removed.
* The moving platform stays when it reaches the end, instead of falling down.
Elevator Antics:
* A DK-barrel has been added outside the first bonus
* One Slippa removed at the end of the first tunnel.
* One Slippa removed at the start of the second tunnel, at the zingers.
* An extra banana bunch at the end of the rope after the two zingers moving horizontally.
* One slippa removed after the rope mentioned above.
* A DK-barrel has been added after the midway barrel, above the banana bunch.
* One Klump removed at the second steel keg.
* Another Klumpe removed above the other one.
* One steel keg added after the above mentioned Klump.
* First mini necky after the midway barrel has been removed.
Poison Pond:
* A Bitesize before the first tire has been removed.
* Another one removed before the first two horizontal tires.
* And one moved after the tires mentioend above.
* First Squidge removed at the second DK-barrel.
* Second Squidge before the O is removed.
* Second Squidge after the O is removed.
* The two vertical tired at the second Enguarde has been changed to one horizontal.
* A Bitesize removed under the second tire circle.
* A tire removed below the above mentioned Bitesize.
* The tires at the vertical shaft close to the end are moving slighty bit slower. This may be the case with more tires.
* The fast Bitsize in the end have been slowed down a bit.
Mine Cart Madness
- fifth Necky (just after the 'N') has been removed
- tenth orange Zinger (middle Zinger on the uphill climb after the yellow Zingers) has been removed
- red balloon replaces the banana bunch near the end of the level (above the high-flying Necky) -thanks, VideoViking!
* The fifth Necky that has been removed is after the K, not the N.
* DK-barrel has been added after the midway barrel.
Gang-Plank Galleon
- K. Rool runs more slowly (try running away from him as Diddy after you've jumped on him twice, and you'll notice the difference)
- the cannon balls have a longer time delay between them, which makes passing them easier
(thanks to The Kirby for reporting these changes)
Blackout Basement:
* It's dark for 46 frames and light for 77 frames. Compared to the US-version, 62 and 62.
* A regular barrel has been added after the midway barrel.
* The first Klap Trap in the trio has been removed.
* A DK barrel has been added to the first bonus.
* Klap Trap at the exit is removed.
Tanked up Trouble:
* The first Gnawty has been removed.
* The first Gnawty at the N has been removed.
* The middle Zinger at the banana bunch has been removed.
Manic Mincers:
* The lower tire at the Rambi box has been removed.
Loopy Lights:
* A Klap Trap removed after the first tire.
* A DK-barrel added before the Necky.
Platform Perils:
* First Army has been removed.
* * * Competition Cartridge (USA) * * *
1.0 | *** Original DKC release *** -track platforms in Trick Track Trek drop at the end of their path -bug allows the trade of another Animal Buddy for Rambi in bonus (Bouncy Bonanza, Orang-utan Gang and Misty Mine) |
1.1 | -fixed USA 1.0 exclusive bugs |
1.2 | -fixed 'harmless Mini-Neckys and perched Neckys' bug -fixed 'air roll/jump' bug in mine cart levels -fixed 'first Klaptrap can be roll-attacked' bug in Loopy Lights -fixed 'Kong-swap by barrel cannon' bug -fixed 'high jump when you lose a bonus with Diddy' bug -fixed 'map screen warp' bug in Kongo Jungle -unable to cut 'level finished' music/animation short -Coral Capers midway/continue barrel positioned 10 pixels higher than in USA 1.0/1.1 ← Clarified by Blaziken257 -fixed 'Over the Ice' and 'Crawling on the Wall' bugs in Slip Slide Ride (thanks, 'The Kirby'!) -fixed 'scared of slopes' bug -bug causes swinging ropes not to pause when the game is paused |
EUR
-K. Rool throws his crown immediately after each round of falling cannon balls (In other versions, he'll wait for a bit) - thanks, Kirby!
-Cart in Mine Cart Madness gets less momentum, making first big jump more difficult than NTSC versions
-Coral Capers midway/continue barrel positioned 10 pixels higher than in USA 1.0/1.1 ← Clarified by Blaziken257
1.0 | -fixed USA 1.0 exclusive bugs |
1.1 | * VC Release * -fixed 'harmless Mini-Neckys and perched Neckys' bug -fixed 'air roll/jump' bug in mine cart levels -fixed 'first Klaptrap can be roll-attacked' bug in Loopy Lights -fixed 'Kong-swap by barrel cannon' bug -fixed 'high jump when you lose a bonus with Diddy' bug -bug(?) causes barrels to shoot straight up if held during a jump attack |
JAP*
- alternate title screen
- added gameplay demos
- banana bunch awarded for every third hand slapped enemy (including Krushas!)
- RockKrocs can be defeated with DK's hand slap when dormant
- Manky Kongs often survive Diddy's first jump attack, and occasionally his first roll attack
- removed treehouse path from island map screen
* There's a ! after the World Level name if you've found all bonuses.
* There's also a ! after a beaten boss stage.
Barrel Cannon Canyon:
- extra DK barrel before KONG Letter 'N' item cache
Vulture Culture:
* The Mini Necky at the end of the level has been removed.
Millstone Mayhem:
- extra TNT barrel near 2nd (final) perched Necky
Mine Cart Carnage:
- overturned carts removed (#3, #4, #8)
- extra DK barrel (after red balloon)
- Krashes removed (#3, #4, #6)
Clam City:
* One less Bitesize at the O.
Snow Barrel Blast
- moved DK barrel (first DK barrel now above first barrel cannon)
- extra DK barrels (after Klaptrap trio, after Necky flock)
- first Klaptrap removed
- banana bunch in place of other versions' first DK barrel
- Neckys removed (2nd one after banana bunch, 3rd one after steel Keg)
- Zinger removed (after Klaptrap trio)
Slipslide Ride
- second Army (at bottom-right of level, by the Zinger) has been removed
- Zinger directly above the missing Army's position (between the closely spaced blue ropes) has been removed
- fourth blue Kritter (one of the pair at the base of the steep down/left slope) has been removed
- Zinger near the ceiling directly after the last change (where the blue rope is) has been removed
- third Klaptrap after the continue barrel has been removed
- second (middle) Zinger that hangs around the blue rope that leads to the 'N' has been removed
Ice Age Alley:
* Mini Necky at start doesn't shoot a nut at once. Might be the same case with all mini neckies.
* Second Klap Trap after the steel keg has been removed.
Croctopus Chase:
* One Squidge at the end has been removed.
Torchlight Trouble:
* One extra Krusha before the "Close to exit sign", number 5 after the first bonus.
Oil Drum Alley:
* First Kritter has been removed.
* A total of three kritters have been removed around the O before the midway keg.
* Second Kritter after the first Manky Kong has been removed.
* Kritter removed after the pair of Manky Kongs.
* First Kritter removed after the kritter mentioned above.
* The fire in the oil drums is gone around one second longer.
* There's a lot more space between the barrels the Manky Kong throws at the end.
Trik Trak Trek:
* One Mini Necky removed at the end of the first ride.
* The second DK-barrel has been moved slighty to the right.
* The first Necky after the DK-barrel mentioned above, has been removed.
* The moving platform stays when it reaches the end, instead of falling down.
Elevator Antics:
* A DK-barrel has been added outside the first bonus
* One Slippa removed at the end of the first tunnel.
* One Slippa removed at the start of the second tunnel, at the zingers.
* An extra banana bunch at the end of the rope after the two zingers moving horizontally.
* One slippa removed after the rope mentioned above.
* A DK-barrel has been added after the midway barrel, above the banana bunch.
* One Klump removed at the second steel keg.
* Another Klumpe removed above the other one.
* One steel keg added after the above mentioned Klump.
* First mini necky after the midway barrel has been removed.
Poison Pond:
* A Bitesize before the first tire has been removed.
* Another one removed before the first two horizontal tires.
* And one moved after the tires mentioend above.
* First Squidge removed at the second DK-barrel.
* Second Squidge before the O is removed.
* Second Squidge after the O is removed.
* The two vertical tired at the second Enguarde has been changed to one horizontal.
* A Bitesize removed under the second tire circle.
* A tire removed below the above mentioned Bitesize.
* The tires at the vertical shaft close to the end are moving slighty bit slower. This may be the case with more tires.
* The fast Bitsize in the end have been slowed down a bit.
Mine Cart Madness
- fifth Necky (just after the 'N') has been removed
- tenth orange Zinger (middle Zinger on the uphill climb after the yellow Zingers) has been removed
- red balloon replaces the banana bunch near the end of the level (above the high-flying Necky) -thanks, VideoViking!
* The fifth Necky that has been removed is after the K, not the N.
* DK-barrel has been added after the midway barrel.
Gang-Plank Galleon
- K. Rool runs more slowly (try running away from him as Diddy after you've jumped on him twice, and you'll notice the difference)
- the cannon balls have a longer time delay between them, which makes passing them easier
(thanks to The Kirby for reporting these changes)
Blackout Basement:
* It's dark for 46 frames and light for 77 frames. Compared to the US-version, 62 and 62.
* A regular barrel has been added after the midway barrel.
* The first Klap Trap in the trio has been removed.
* A DK barrel has been added to the first bonus.
* Klap Trap at the exit is removed.
Tanked up Trouble:
* The first Gnawty has been removed.
* The first Gnawty at the N has been removed.
* The middle Zinger at the banana bunch has been removed.
Manic Mincers:
* The lower tire at the Rambi box has been removed.
Loopy Lights:
* A Klap Trap removed after the first tire.
* A DK-barrel added before the Necky.
Platform Perils:
* First Army has been removed.
1.0 | -fixed 'harmless Mini-Neckys and perched Neckys' bug -fixed 'first Klaptrap can be roll-attacked' bug in Loopy Lights -unable to cut 'level finished' music/animation short -Coral Capers midway/continue barrel positioned 10 pixels higher than in USA 1.0/1.1 ← Clarified by Blaziken257 |
1.1 | -fixed 'air roll/jump' bug in mine cart levels -fixed 'Kong-swap by barrel cannon' bug -fixed 'map screen warp' bug in Kongo Jungle -fixed 'high jump when you lose a bonus with Diddy' bug |
* * * Competition Cartridge (USA) * * *
1.0 | -fixed 'harmless Mini-Neckys and perched Neckys' bug -Game boots directly to Jungle Hijinxs -Start with 50 lives (like BARRAL code...) -Score counter replaces banana counter -Game can't be paused -Gameplay bypasses map screen -Many levels are skipped (...including all levels with a warp??) -Some bonus barrels aren't present -Many tokens are replaced with banana bunches -Cheat codes at title/menu screens don't work ...and many more, I bet. (Thanks Arne, for helping here) |
Donkey Kong Country 2
Spoiler!
USA
-SNES controller in Monkey Museum/Flying Krock has purple buttons
-English/Francais language options
EUR
JAP*
-Wrinkly charges only 1 coin each time after your first (free) save per world (reported by Blaziken257)
-Less Zingers in Bramble Scramble (mentioned by 'Twig' in his AGDQ 2013 run)
-Japanese language only (no language option)
-sound settings default to Stereo, rather than mono
-only one Zinger (rather than two) above final bonus in Haunted Hall (reported by Techiyo)
-SNES controller in Monkey Museum/Flying Krock has purple buttons
-English/Francais language options
1.0 | -bug causes Diddy's animation to glitch/freeze if Dixie is bumped while preparing to throw him |
1.1 | *null object "wrong warping" enabled ← mentioned by 'Twig' in his AGDQ 2013 run -fixed 'infinite team-up jumps' bug ('interrupted' team-up jumps continue to gain height if thrown Kong is caught) -Enguarde barrel raised in Arctic Abyss -fixed 'beneath the brambles' bug in Fiery Furnace's bonus ...thanks, Blaziken! |
EUR
1.0 (G) | -English/Deutsch language options -fixed 'beneath the brambles' bug in Fiery Furnace's bonus ...thanks, Blaziken/Kirby! |
1.1 (E) | -English/Francais language options -fixed 'infinite team-up jumps' bug ('interrupted' team-up jumps continue to gain height if thrown Kong is caught) -Enguarde barrel raised in Arctic Abyss |
JAP*
-Wrinkly charges only 1 coin each time after your first (free) save per world (reported by Blaziken257)
-Less Zingers in Bramble Scramble (mentioned by 'Twig' in his AGDQ 2013 run)
-Japanese language only (no language option)
-sound settings default to Stereo, rather than mono
-only one Zinger (rather than two) above final bonus in Haunted Hall (reported by Techiyo)
1.0 | |
1.1 | -fixed 'infinite team-up jumps' bug ('interrupted' team-up jumps continue to gain height if thrown Kong is caught) -Enguarde barrel raised in Arctic Abyss -fixed 'beneath the brambles' bug in Fiery Furnace's bonus ...thanks, Blaziken! |
Donkey Kong Country 3
Spoiler!
USA
EUR
-some auto-fire barrels blast more powerfully than in the NTSC versions (discussed here) ...thanks, Kiddy14! (more research needed!)
JAP**
** All Japanese game versions have Japanese language for title screen graphical text and in-game dialogue; other text components, such as the game select/options menus, game over screens, and other graphical text elements, are in English. Also, when creating a new 2-player game, the default name for player 2 is 'Dinky' - Kiddy's Japanese name. (thanks for that last piece of info, Kirby!)
1.0 | -A glitch (seen here) can be triggered by team-throwing against coin, entering water, then switching Kongs ← reported by Blaziken257 (video by Kiddy14) -Squitter's web attacks are not able to trigger 'Bazuka ammo type' switch barrels (as can be seen in Blazing Bazukas) Ripsaw Rage -auto-fire barrel located directly above the 'G' does not rotate back after firing ...thanks, Kiddy! Rocket Barrel Ride -penultimate rocket barrel is positioned centrally to the waterfall in front of it (all other versions have it shifted a bit to the right) -Buzz above aforementioned rocket barrel has a shorter motion path Krevice Kreepers -red balloon (above first wooden barrel/sneek) is visible and positioned at the bottom of a crevice (it's invisible, and at top of the crevice in other versions) ← reported by Blaziken257 NEW! Rocket Rush -no KONG Letter 'G' reported by request dude -'Roll through Rocket Rush in reverse' glitch can be performed only in this version (reported by Blaziken257) NEW! Criss Kross Cliffs -Bazuka is not present at start -fewer red Buzzes ...these were added to other releases to fix a bug (more info) Pot Hole Panic (view comparison images) -last Bounty Bird appears earlier -KONG Letter 'G' is out in the open, (last Bounty Bird contains a banana bunch, instead) -Kuchuka guards the last bonus (a Buzz serves this duty in all other versions) |
EUR
-some auto-fire barrels blast more powerfully than in the NTSC versions (discussed here) ...thanks, Kiddy14! (more research needed!)
1.0 | -fixed Cotton-Top Cove waterfall in Banana Bird ending sequence ...thanks, Kirby! |
JAP**
1.0 | |
1.1 | -fixed Kiddy's outfit colour in bonus area intro screens when COLOR cheat is enabled reported by Blaziken257 -fixed Cotton-Top Cove waterfall in Banana Bird ending sequence reported by The Kirby |
** All Japanese game versions have Japanese language for title screen graphical text and in-game dialogue; other text components, such as the game select/options menus, game over screens, and other graphical text elements, are in English. Also, when creating a new 2-player game, the default name for player 2 is 'Dinky' - Kiddy's Japanese name. (thanks for that last piece of info, Kirby!)
I think that's all revisions... If I'm missing any, or have nonexistent ones listed, please advise!
________________________________________
If you know of any differences which haven't been mentioned/added, please post with the details.
I will update this first post as new differences are submitted and verified. Tompa's many contributions are prefixed with an asterisk: *