Super Luigi! wrote:You can throw it at something, but it won't roll like a normal barrel will. DK Barrels might also behave this way.
Throughout the DKC series, DK Barrels mostly break on impact when thrown, but if I recall, in DKC3 there are oddly a few exceptions to this rule.
Somewhat related to this: DKC3 is the only game in the SNES trilogy where TNT barrels have a rotating animation when thrown. In the other games, they use the same frame as when they are held. This rotating animation has no fuse, as it was meant to be shared with the unused (at least until the GBA version) TNT variant of Knocka named Kracka.