by Saladin
»
September 16th, 2010, 4:24 am » Short link
I'm also surprised by the popularity of the third.
All three games had some beautiful levels. My complaint with DKC3's is the theme. DKC's were mostly the great untamed wilderness. DKC2 alternated between wilderness and civilization, doing both wonderfully. DKC3 had to combine the two too much.
As an example, in the snow levels of the first game, you could look out over vast forested mountaintops. In the snow levels of the third game, you look out over houses built in valleys and up the sides of mountains. Even the immediate background is filled with houses, snowmen, and fences. All DKC had was an igloo or two per level to serve as an entrance or exit.
DKC's forests were nothing but trees and fallen leaves. Even Tree Top Town had the feeling of being tucked away high up in the branches of a misty, forgotten forest, where it's completely unknown to any but the inhabitants. DKC3's forests, on the other hand, are filled with saws, logging mills, and stumps.
Overall, DKC3 gives me the feeling of being the sort of place people go on vacation. Between the ski-lifts, and the bear cabins everywhere, and even the big Walt-Disney castle in the middle, it looks like a giant tourist trap, where everything dangerous has been paved over, and there's always a always a McDonald's in walking distance--but you never have to walk because a tour bus will be by every fifteen minutes.
I don't like the level designs either. In DKC3, almost every level has a gimmick. This happened in DKC and DKC2 as well, but on a far lesser scale. In DKC, the only gimmick levels in the first four worlds are Stop and Go Station, Slipslide Ride, and Torchlight Trouble. DKC2 upped the frequency to maybe two a world. DKC3 upped the frequency a lot. There is no "normal" level. Entire worlds, like Kaos Kore, and Kremwood Forest consist only of gimmicks.
There are a couple of gimmicks that I like, but not as much as I liked the ones in DKC2. For example, DKC3 has a time trial race in Riverside Race, but I don't find it anywhere near as fun as DKC2's Screech's Sprint, or Rickety Race.
DKC3 is filled with mini-games and side quests, which I feel detract from the main game. I don't like Swanky's new game, or the boss based on it. I don't like losing Cranky's advice to it either. I don't like the banana birds, or the vehicular upgrades. I also don't like the item trading with the bears. If I wanted a game with an inventory and item trading, I would play Zelda. I think it usually detracts from platformers when they try to stick this stuff in.
I'll give DKC3 credit for two things: sometimes the graphics are the best in the series. In particular, I love the background of Lakeside Limbo, and all the graphics of Kong-fused Cliffs. In addition, I like Ellie. I know she's a gimmick, and possibly one of the most gimmicky gimmicks in the game, but I think she's one of the most fun of them.
Now the other games certainly had flaws as well. Donkey Kong Country had some really lame bonus levels, like the ones where all you had to do was pick up some bananas that were hovering next to ropes, or the ones where you had a bunch of prizes in between rocket barrels. The absolute worst were the animal buddy token levels. Maybe they'd be ok if you could visit them after you finished your level, but I find myself doing everything I can not to pick up those tokens because the levels are so damned annoying.
DKC also didn't have the two-player team up, Cranky's hints were limited, there was no Swanky, and Candy sucked compared to Wrinkly. There was no reward other than extra lives, pieces of extra lives, and things that when collected allowed you to get extra lives.
On the other hand, I loved King K. Rool; all the enemies of the first game; the bonus levels where you had to spell something, figure out which barrel something was in, or match the things in barrels; and the levels.
As for DKC2, I think Wrinkly, Cranky, and Swanky were perfect, I liked having three kinds of coins to collect in addition to bananas and lives, the enemies were good, the team-up added a new dimension to levels, and Krazy Kremland was awesome. It was also neat how levels were designed--they struck a good balance between gimmicks and regular levels, and the levels were quite attractive. My only real complaint is that they didn't put the entire lost world on one screen, like DKC3 did with Krematoa.
So I'd rate them DKC2, DKC, DKC3. Here's hoping we can someday combine the best elements of all three into one game.