Mark Adventure Series (New MA3 Demo Downloadable)

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Mark Adventure Series (New MA3 Demo Downloadable)

Postby Markster » January 1st, 2012, 12:33 pm

Update 6/14/13!

The Mark Adventure series is an obstacle course style sidescrolling platformer series, the first one is quite glitchy, but the second game got has more difficulty, less glitches, and is a lot more popular than the first game.

http://sandbox.yoyogames.com/games/2289 ... -adventure
http://sandbox.yoyogames.com/games/2289 ... dventure-2
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Re: Mark Adventure (GM Game)

Postby Soniccuz » January 2nd, 2012, 11:25 am

I realize it's an early demo and you're probably already going to but, I suggest making it possible to walk up slopes. There's a number of them in your demo and it feels choppy jumping over them. I hope your project goes well.
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Re: Mark Adventure (GM Game)

Postby Markster » January 2nd, 2012, 11:38 am

I mine as well make that feature, and here are some more screenshots for MA.
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Re: Mark Adventure (GM Game)

Postby Markster » January 3rd, 2012, 5:38 am

New version out!!!
http://sandbox.yoyogames.com/games/1918 ... -adventure
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It took me from 12/28/11 to 01/02/12 to do this all... :D
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Re: Mark Adventure (GM Game)

Postby Markster » January 7th, 2012, 7:53 am

Update : http://sandbox.yoyogames.com/games/1918 ... -adventure

Finished Hero Training, World 1, World 2, and World 3.
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Re: Mark Adventure (GM Game)

Postby Ninni973 » January 8th, 2012, 7:07 am

I played your game, and it's fun, but the first snow level is laggy. Can you fix it?
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Re: Mark Adventure (GM Game)

Postby Markster » January 9th, 2012, 6:10 am

It must be your computer, because the snow effect is kinda heavy.
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Re: Mark Adventure (COMPLETE!!!)

Postby Markster » January 10th, 2012, 12:19 pm

MARK ADVENTURE IS DONE!!!

Edit : Still not done.
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Re: Mark Adventure (COMPLETE!!!)

Postby Ninni973 » January 10th, 2012, 12:42 pm

I tried the new version, but the first snow level is still laggy, making it impossible for me to beat it. Try to fix it please. The snow effect makes the level very laggy.
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Re: Mark Adventure (COMPLETE!!!)

Postby Markster » January 10th, 2012, 12:45 pm

It's not laggy on my computer, I will give you a special version with no background effects.
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Re: Mark Adventure (COMPLETE!!!)

Postby Markster » January 10th, 2012, 12:53 pm

UPDATE!

I uploaded a new Mark Adventure file that includes the original, and a version for people who have slow computers.
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Re: Mark Adventure (COMPLETE!!!)

Postby Simion32 » January 10th, 2012, 7:04 pm

The snow effect was even slow on my computer, Markster. I'm afraid there's no real solution for that one... :roll:

Interesting game, but could use better graphics, obviously. ;)

How do you defeat bosses? Just avoid them for all eternity? I can't "beat" the level 3 boss.

Issues:
(1) Not being able to move on slopes is very annoying.
(2) You bounce on switches after they are pressed, was this intentional?
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Re: Mark Adventure (COMPLETE!!!)

Postby Markster » January 11th, 2012, 12:11 am

I'll tell you how you defeat the bosses.

Boss 1 : Make the lightning hit himself.
Boss 2 : Run from the rolling boss.
Boss 3 : Make the lightning hit himself, bombs won't do.
Boss 4 : Run from the rolling boss, with stuff to dodge.
Boss 5 : Make the lightning hit himself, bombs won't do, and don't forget, he is faster.
Boss 6 : Drops two things, either Lighting + Lighting, Bomb + Lightning, Bomb + Bomb, or Lightning + Bomb, make sure the lighting hits him.
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Re: Mark Adventure

Postby Markster » January 11th, 2012, 5:26 am

It was intentional to bounce on the switches, and sorry, it is too difficult and physics changing to make it where Mark goes up slopes.
----------
New update!
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Re: Mark Adventure

Postby Soniccuz » January 12th, 2012, 6:38 am

I had to stop at the forest stage, health bar was still hurting from the last boss, and I'm suppose to economize my health to bounce on spikes? It wasn't happening. xD
Nice work on the acid level.
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Re: Mark Adventure

Postby Markster » January 12th, 2012, 7:25 am

It was inspired by DKC2, glad you liked it. :)
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Favorite Mark Character / Mark Discussion

Postby Markster » January 12th, 2012, 7:28 am

Since my first game, Mark Adventure is complete, what is your favorite?

Warning! Spoiler!
Spoiler!
I am making a new Mark game called Mark Blast with Game Maker 8.1.
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Re: Favorite Mark Character / Mark Discussion

Postby Ninni973 » January 12th, 2012, 11:00 am

I enjoyed Mark Adventure. Can you make a sequel to it? Also, what's Mark Blast about?
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » January 13th, 2012, 12:48 am

I always planned to make a squeal, and Mark Blast is about Mark, Steven, and Wendy trying to defeat Cody Lewis, again, you have to blast from the cannon to the goal without getting hurt by an enemy or a deadly object, you have to go through tons of micro-levels, blasting your way to the goal.
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Fun fact, Mark and Steven are real people, I am the real Mark, my brother CrazyLink77 is the real Steven, Wendy and Cody Lewis where made up.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » January 13th, 2012, 4:14 am

Here are some screenshots of Mark Blast.
Spoiler!
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Mark Adventure 2 Plans

Postby Markster » January 15th, 2012, 2:58 am

Mark Adventure 2 will be made soon, and it will be in developement for a few months, here are some of the stuff that Mark can do in Mark Adventure 2.

Z = Jump / Wall-Jump
X = Spin Jump (Inspired By SMW)
C = Action Button (Running, Picking Up Stuff, etc.)
Left = Move Left
Right = Move Right
Down = Crouch
Up = Open Doors
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Re: Mark Adventure 2 Plans

Postby Super Luigi! » January 15th, 2012, 8:16 am

Wow, as if your first epic adventure didn't satisfy us enough, you've gone out of your way to plan another masterpiece! You even have controls and an estimated release date!
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Re: Mark Adventure 2 Plans

Postby Markster » January 15th, 2012, 9:09 am

Here is the new vs old Mark drawings.

Old Mark.png
The One In MA1.
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New Mark.png
The One In MA2.
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Since my game resolution is growing from 320x240 to 640x480, I made a graphic that was twice as big as the original, and better looking.
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Re: Mark Adventure 2 Plans

Postby Ninni973 » January 15th, 2012, 10:53 am

I like your plans. The action buttons reminds me of Ocarina of Time. Perhaps you were inspired by it.
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Re: Mark Adventure 2 Plans

Postby Markster » January 16th, 2012, 9:18 am

Here is a picture of the title screen art I made.

<Removed>
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Re: Mark Adventure 2 Plans

Postby Markster » January 17th, 2012, 1:28 am

Update!
Here is the storyline for Mark Adventure 2.
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After Mark defeated Cody Lewis and rescued his little brother Steven, the Mark world changed a little, Mark and Wendy are in love, and Steven is back home, but Cody Lewis was planning the ultimate revenge scheme, so he stole the world's biggest nuclear weapon and then used it against the world, it killed 99.9% of the worlds population, but Mark, Steven, and Wendy lived through it because they saw it coming, they got into there bomb shelter and stayed in there till the radiation was gone, after that, they where exploring the world, everyone was dead, everyone was poisoned by radiation, but they met there first survivor in Virginia from Kentucky, he was a black kid who likes to do goofy stuff, like poop on people's gardens, and he joined the Mark clan, and it is up to you to steal the Cody Time Machine from Cody Lewis and stop this all from happening.

6/14/13 : This plot is stupid. :headache:
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Mark Adventure On SNES (Idea)

Postby Markster » January 22nd, 2012, 4:03 am

I am planning to attempt to make my own homebrew SNES ROM for my computer game Mark Adventure, and put it on SNES, I am going to practice SNES programming soon, I already know a little.

6/14/13 : This game was JUST AN idea, it is NOT ever coming!
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Re: Mark Adventure On SNES (Idea)

Postby mentholcase » February 1st, 2012, 6:08 am

You should have ended with "It will be the greatest adventure of all time. Mark my words."

:P

Good luck though!
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » February 6th, 2012, 7:03 am

Mark Blast was CANCELED!!!
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It was boring anyways, here is a new version of Mark Adventure, the latest, http://sandbox.yoyogames.com/games/1938 ... -adventure, I am NOT going to make any new version.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » February 11th, 2012, 1:39 am

Here is a screenshot of the plot in MA2.

*Removed*
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Re: Favorite Mark Character / Mark Discussion

Postby Super Luigi! » February 11th, 2012, 3:35 pm

^ Most epic plot ever. It solved itself in two speech bubbles.

(Did you see that) Well, good luck on your project. Try to keep us updated!
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Mark Adventure 2.0

Postby Markster » March 4th, 2012, 2:58 am

*Blanked*
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 6th, 2012, 11:47 am

New Mark Adventure version out!
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http://sandbox.yoyogames.com/games/1938 ... -adventure
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The changes in this version.
1. New icon "Mark standing right".
2. New loading screen.
3. Cream hater warning.
4. Pyramid has different color.
5. Different boss music.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 11th, 2012, 6:43 am

Update!
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I am building a new Mark platform engine, I will be using it on Mark Adventure 2.0, Mark Adventure 2, Mark Adventure 3, etc., I am going to work all day on this engine.

6/14/13 : MA2 is done, but MA2.0 is vaporware, sorry. :dixiecry:
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 12th, 2012, 2:12 am

Update!
----------
Here is what the character graphic will look like.
Mark MAE.png
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 24th, 2012, 9:30 am

Update, I got a new game engine out, check it out, this is a simple beta test though, http://sandbox.yoyogames.com/games/1961 ... ame-engine
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 26th, 2012, 11:49 am

Update!
----------
Instead of using 3rd party music, I am going to compose my own with MuseScore, and for the sound effects, I will use 3rd party sounds.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » March 29th, 2012, 9:34 am

Update!
----------
I am going to show you a GM game I made when I was 11, here is the link : http://sandbox.yoyogames.com/games/1966 ... video-game
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » June 11th, 2012, 3:17 am

I wanted to inform you all that my computer has crashed, so Mark Adventure 2 will be worked on the home computer, it will be slower though.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » June 12th, 2012, 7:36 am

I know none of you care, but here is some screenshots from Mark Adventure 2, reply and tell me what you think.
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Re: Favorite Mark Character / Mark Discussion

Postby Super Luigi! » June 12th, 2012, 12:13 pm

I noticed that both the desert and grass level seem to have a roof, a similiar looking slope, egg clouds, and a blue cushion. Why is that? You have unique level design, by the way.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » June 12th, 2012, 12:19 pm

Originally, it has egg clouds in the beta of MA1, but CrazyLink77/Retro Fever changed it to better clouds, since we don't make games together, I have to use my original designs.

http://sandbox.yoyogames.com/games/2001 ... ure-2-demo
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Re: Favorite Mark Character / Mark Discussion

Postby Super Luigi! » June 12th, 2012, 12:21 pm

I see; thanks for explaining that. Well, I'll leave you to your work then. I know how busy you must be!
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » June 12th, 2012, 12:23 pm

It is a lot of hard work, I have to re-create all the original Mark Adventure elements, then make new ones, make new bosses, make new levels, etc.
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Re: Favorite Mark Character / Mark Discussion

Postby Markster » June 14th, 2012, 4:33 am

Mark Adventure 2 is now up for beta testing! http://sandbox.yoyogames.com/games/2002 ... ure-2-beta

Any bugs, report them here on DKC Atlas for Yoyogames.
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Re: Mark Adventure(s) Discussion

Postby Markster » June 15th, 2013, 6:31 am

Update 6/14/13 :

Sorry about the DKC fan engine being on hiatus, I've been working hard on two other games that I need to get done, Mark Adventure 3, and another GM game I'm working on with a friend.

Being 16 is more work than being 14 or 15. :headache:
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