Bigger Running Dixie?

Talk about the Donkey Kong Country 2 port for GBA.

Bigger Running Dixie?

Postby Kiddy14 » March 15th, 2008, 2:32 pm

Ok, yeah, I know I may sound annoying, but I play the GBA version more than the SNES... and came with this...

Why is Dixie's running animation/sprite bigger than her others? In DKC3 is normal size but in DKC2 it's bigger... weird...
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Re: Bigger Running Dixie?

Postby Blaziken257 » March 15th, 2008, 2:37 pm

I'm guessing it's because Rare was lazy when converting the game from SNES to GBA.
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Re: Bigger Running Dixie?

Postby cfh » March 16th, 2008, 6:01 am

Yeah, there are a lot of strange things like that in the ports.
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Re: Bigger Running Dixie?

Postby nickp17 » March 17th, 2008, 1:38 pm

Now that I read this I checked it out myself. I do believe you're correct talaivaneizer. Kinda irritating isnt it?
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Re: Bigger Running Dixie?

Postby Kiddy14 » March 27th, 2008, 11:53 am

Yeah, it is really irritating...
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Cranky's explanation...

Postby Qyzbud » March 30th, 2008, 4:33 pm

cranky-sprite-quote.png
cranky-sprite-quote.png (17.83 KiB) Viewed 41881 times

:D
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Re: Bigger Running Dixie?

Postby Kiddy14 » April 5th, 2008, 1:42 pm

Jaja, XD Now Cranky has a point XP
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Re: Cranky's explanation...

Postby nackhe » April 9th, 2008, 7:27 pm

Qyzbud wrote:
cranky-sprite-quote.png

:D


Hahaha. that's perfect! :D
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Re: Cranky's explanation...

Postby Qyzbud » April 10th, 2008, 12:24 am

That old ape's got a quote for every occasion. ;)
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Re: Bigger Running Dixie?

Postby Cody » April 10th, 2008, 3:49 pm

Rare really did get lazy when it came to the GBA ports. For example, Bleak shares the exact same sprite as the SNES version; I could paste the Bleak sprite from DKC3 GBA over my current avatar and nobody could ever tell the difference.
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Re: Bigger Running Dixie?

Postby Qyzbud » April 10th, 2008, 4:56 pm

Well, I think that makes more sense than 'reinventing the wheel' for a case like Bleak. Since he never directly interacts with the Kongs, there's no need to have him shrunk down to scale... besides, the bigger the better, when it comes to bosses. ;)
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Re: Bigger Running Dixie?

Postby Teeth » May 23rd, 2008, 2:30 am

I never noticed Dixie's running sprite being bigger before...cool find, but I'm going to notice that every time I see it now. :p

DKC3 is definately where Rare got lazy - Dixie and Kiddy's back view sprites (from the crystal caverns and the Bleak boss fight) are exactly the same as the SNES as well, palette and all. The Tracker Barrels and Waterfall Barrels are the same colour as on the SNES too. I guess Rare figured that by this point, since everyone had a GBA SP, they didn't need to brighten the colours up anymore.
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Re: Bigger Running Dixie?

Postby Raccoon Sam » May 24th, 2008, 12:03 am

Cody wrote:Rare really did get lazy when it came to the GBA ports. For example, Bleak shares the exact same sprite as the SNES version; I could paste the Bleak sprite from DKC3 GBA over my current avatar and nobody could ever tell the difference.

That's how I really wanted all of the DKC ports to be. Exactly like the originals without any damn changes but they ruined it aaargh
Most sprites are exactly the same for obvious reasons, but they've been shrunken down to 75% because of the small resolution of the Game Boy Advance.
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Re: Bigger Running Dixie?

Postby cfh » May 24th, 2008, 7:49 am

And GBA is slightly widescreen, which causes problems with how much you can see.
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Re: Bigger Running Dixie?

Postby Katastrophe Kong » April 7th, 2009, 7:23 am

Dangit, Kiddy14! Now I can't help but notice that whenever I play the games! It's driving me crazy :cry: .
Just kidding, it is a little irritating though sometimes.
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Re: Bigger Running Dixie?

Postby Rodent » April 10th, 2009, 12:08 pm

If I notice that and it distracts me every time I try enjoy my favourite game, I'm gonna take your fingers, Kiddy. :P
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Re: Bigger Running Dixie?

Postby Kiddy14 » April 12th, 2009, 2:29 pm

*Hides*
Play DKC3 =P
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