Kong-Fu, I noticed a few things that should maybe be edited into your first post:
Firstly, the obvious:
Hot-Head Hop is the level's name; your post says the title of that level's music on the OST, instead.
Also, there is no need to face the animal buddy (Rambi) away from the Klobber, or to jump when teamed up. You also may want to mention that standing close to Rambi is important. If you stand in the right spot, Klobber will just bump you straight onto Rambi.
The 'thrown' Kong has to also land on the animal buddy, to consolidate the effect.
You can use a Kruncha in lieu of Klobber, for such levels as Mainbrace Mayhem (you can jump extra high teamed up on Rattly, too!)
I had some other tips for you, but they're in my other pants.
(meaning; I've misplaced them)
I've also discovered a few nifty side-effects of this glitch, which I'll share when I get the chance. I'm actually uploading a video on YouTube right now, to show one of the more interesting side-effects. I'll post that soon.