CarpTheFish wrote:Use a JP emulator.
Kingizor wrote:Even if the ROM is different the size should be the same. "Donkey.smc" is only 3,670,016 bytes compared to the correct size of 4,194,304 (4MB), so it seems like you're missing some data. If the ROM tries to load code or data from a high region and can't find what it needs it would almost definitely end up not working.
You could start by verifying the contents of each EEPROM. They should all have sizes that are powers of two. The sticker hides things, but it looks like it has eight EEPROMs? So that would be 4,194,304 / 8 = 524,288 (512KB) per EEPROM? If it has four EEPROMs that would be 4x 1MB. Anyway, they should all add up to 4MB regardless. It might be easier for you to compare if you split up a known good ROM and compared each segment to your own segments. I think the smallest chip is SRAM so don't worry about that one (the one on the same side as the battery, next to the DIP switches).
EEPROMs can lose data as they age which could have happened here. If a working dump cannot be obtained by any means that might be the case. Does the board function properly in a real Super Famicom?
It's interesting that a development board would contain a Japanese version. I thought the final USA version was completed after the final Japanese release, but perhaps there is some other explanation. It's perhaps odd that an early version would be leaked given how secretive Rare was known to be. I wonder...
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