Donkey Kong Barrel Blast 2

Talk about Donkey Kong Barrel Blast for Wii

Donkey Kong Barrel Blast 2

Postby Jomingo » February 17th, 2008, 4:41 am

What do you want if they ever make a Barrel Blast 2? I know that this will never ever happen, but I was thinking about what it would be like if they made it like a Jungle race that everyone on DK Island can attend, and then have a story mode where you have to win this Jungle Race, winning as different characters to unlock more characters. There would be a more in depth story mode, and much more characters. And they'd have to have more diverse levels. Alot of the levels were just remixed versions of previous levels. I think 20 tracks would be good, some can be remixed but at least 10 should be completely original. And maybe there could be alternate costumes of characters, like Yellow shirt Diddy, or Kaptain K. Rool, and surfer Funky.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » February 17th, 2008, 6:50 am

You know, this actually sounds like a good idea. A story mode would be cool, and one of Tiny's alternate costumes could be her younger self.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » February 17th, 2008, 9:00 am

Well, the alternate costumes would be just different clothing, not actually different people. Maybe she could where her overalls and other clothing from DK64? I think there should be 30 characters, 10 Kongs, 10 kremlings, and 10 neutral/other characters. The neutral characters items would be in green balloons. And there could be a special ability for each character, like RocKroc is invulnerable to regular punches/attacks. And maybe there could be a thing where in story mode where you have to help your teammates, like if DK wins and another Kong comes in second you get more points, like a cumulative score for each team. Or maybe their could be chemistry like in Mario Baseball, ie. DK is faster when Diddy's next to him, and he's slower when K. Rool is, or something to that effect.
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Re: Donkey Kong Barrel Blast 2

Postby cfh » February 17th, 2008, 10:10 am

There needs to be awesome online multiplayer. Then people might give it a chance.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » February 17th, 2008, 11:02 am

Yes, Wi-Fi is a must. Also, make Bubbles, Xananab, and the Brothers Bear playable. Adventure mode would go along nicely with a stage builder and more unlockable tracks. Upgradeable bongos is an idea I've been toying with for quite awhile, and I think that the ultimate prize for beating the game should be Ultra Barrels for every character. The sequel's plot will revolve around Kiddy trying to kill everyone with exhaust fumes from the barrel jets because he hasn't been in a new game for ten years.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » February 17th, 2008, 1:15 pm

Why Bubbles? Anyway, a stage editor would be cool. You could place where barrels, enemies, balloons, rocket barrels, etc, woud go. Xananab, Brother's Bear, Snide, and Queen Banana Bird would all be on the Neutral side. And some more people I can't think of.
DK----------Kritter---------Brash
Diddy------Kip--------------
Dixie------Kass-------------?
Funky-----Kludge-----------Blizzard
Cranky----K. Rool----------Queen Banana Bird
Lanky-----Kopter-----------Snide
Tiny-------Kalypso----------?
Chunky----Klump-----------Taj(or maybe this is against copyrights?)
Swanky----RocKroc---------Blue
Kiddy------(baby krem)-----?
Candy does the challenges, and I decided to move Wrinkly to be the tutorial person instead of Cranky. I could make 12 kongs and 12 kremlings, and then make only 6 neutral. I could also put someone else in for RocKroc, like Koin, or maybe Rekoil. I could make up brand new brother's bear to fill a couple spots.
Alternate Costumes:
DK=Yellow Tie
Diddy=Yellow Shirt
Tiny=Overalls (DK64 look)
Swanky=DKC3 clothing (because he'd be redesigned in this game)
Funky= Surfer look
--------
Kritter=?
Klump=Army hat and boots
K. Rool= Kaptain K. Rool
Kludge= Krusha's camo clothing
Kopter=?
There would also be some for the neutral characters, but most of them only made one appearance, so they don't have any previous clothing changes.
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Re: Donkey Kong Barrel Blast 2

Postby cfh » February 17th, 2008, 1:55 pm

Hmmm.... but before they would add anything knew they should fix the main gameplay first. Barrel Blast was certainly not a bad game, but it wasn't a great game either.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » February 17th, 2008, 11:51 pm

@ Jomingo: Rare owns Taj, so he couldn't be in the game even if Nintendo wanted him to.

But I only wanted Bubbles becasue she was in King of Swing. I wonder why Paon even did that, anyway?
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » February 18th, 2008, 3:06 am

Yeah, that's what I thought. I can't think of any other characters, maybe someone else knows more.
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Re: Donkey Kong Barrel Blast 2

Postby DK4Ever » July 30th, 2008, 2:52 am

As disapointed as I was to see a non-platformer DK game released, I did think Barrel blast was alot of fun.

A few things I'd like to see added:

-Better items, or at least better homing for things like the backwards barrel
-Alternate Costumes : Both Kaptain AND Baron K. Rool, maybe even Krusha. DK's yellow tie, DIddy's yellow shirt, Purple Dixie w/ Red hair, add Kiddy with his green costume, sufer funky, etc. etc.

-An online multiplayer similar to that of Mario Kart Wii. Maybe then people would enjoy it.
-The option to play with the GC or Classic controllers. (I dunno, maybe just have this as a "hold A to go" alternative to the wiimote moving, for people who don't like the wiimote movement much. (Honestly I think if this was there people would have given Barrel Blast more credit, it was a fun game, I just see people turned off by the control scheme)

-Add Chunky (Why was he the only kong out of DK64 to be forgotten?)

That's all for now.

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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » July 30th, 2008, 3:01 am

Seriously, do want a DK platformer every year? There has to be filler games like Barrel Blast or else there wouldn't be anything. Even Mario fans have to wait inbetween platformers. Just go play Jungle Climber, and to a lesser extent King of Swing.


If they did classic and Gamecube controllers, this is how I would do it:
A=punch
B=use item
R=right bongo
L=left bongo
Pull down on Analog stick=Wild move
I wouldn't want them to just have you press A to go. The Bongo Banging system is the only thing that makes this unique. The L and R buttons would work pretty much the same. I think you just want this to be more like Mario Kart. Well, this isn't, and I'm glad it's not.

You're right about Online though...

As for Chunky, read my last article in this topic: http://www.dkc-atlas.com/forum/viewtopic.php?f=5&t=283
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Re: Donkey Kong Barrel Blast 2

Postby DK4Ever » July 30th, 2008, 3:34 am

Yeah, I suppose I should stop complaining about platformers, maybe I'm just upset at the way Nintendo's been treating DK (Although the Starfox fans and F-Zero fans are closely following me)

Since the DKC games were solid platformers anyone could love, because it looked attractive, I knew that Barrel Blast would only attract the real DK fans when it was released because really, core gamers are turned off by the Wii and it's wacky controls (most of them anyway, not meaning to generalize here)

(And, well, if you think about it, DKC came out in 1994, DKC2 came out in 1995, and DKC3 came out in 1996, so every year sounds about right ;) )

Yeah, I think you're right, Barrel Blast needs to stay unique, and you did a good job coming up with the gamecube/CC control scheme, that'd work nicely if they ever decide to make the game :(
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » July 30th, 2008, 3:41 am

Note: You don't need to quote the post right above you. I fixed it already for you. :)


Yeah, I always thought about how they used to have a platformer every year. Mario had three on the NES, but ever since then it's been one per system lifetime. I guess nowadays games are just harder to make!

Well, except for games like Jak and Daxter, Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank. They all came out with three games or more for there systems. Hmmm.....
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » July 30th, 2008, 1:16 pm

Jomingo wrote:Seriously, do want a DK platformer every year? There has to be filler games like Barrel Blast or else there wouldn't be anything. Even Mario fans have to wait inbetween platformers. Just go play Jungle Climber, and to a lesser extent King of Swing.


I'm normally the Dick Cheney to your George Bush, but YOU MUST DIE. A solid DK platformer hasn't been released in a decade, and I'm still waiting for New New Super Mario Bros.
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Re: Donkey Kong Barrel Blast 2

Postby DK4Ever » July 30th, 2008, 1:28 pm

Yay someone agrees with my platformer needs :)

Props, you crazy turtle. 8-)
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » July 31st, 2008, 1:35 am

Well, yeah, we all have platformer needs. I'm just saying we can't expect them to come all the time, and every time a spinoff comes out we can't complain that we wish it was a platformer. You guys have to realize, the DK series is not a high priority to Nintendo. Even Mario waits a while between platformers, we have to accept it. In the mean time, the Peg Swinging games are the most loyal DK games since DK64, and you'd be a fool not to check them out. Especially when you're complaining about not having a platformer, when these great titles are right under your nose.


Oh, and never, ever compare us to the Bush administration.....

(Though I'm flattered that I'm George and your Dick)
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » July 31st, 2008, 1:54 am

Sorry, the Bush administration was the anology I could think of. ;)

The levels in Barrel Blast are so cool and detailed that sometimes I wish it was a platformer, just so I could walk around and look at stuff. And it would be even more awesome if you could go into those igloos in the snow level, and the beach huts, and pilot the space ships on Cosmic Highway.

That's why I loved Paper Mario. 8-)
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Re: Donkey Kong Barrel Blast 2

Postby DK4Ever » July 31st, 2008, 4:05 pm

Yeah, don't compare us to the Bush administration, I scored higher than a 500 on my SAT.

Anyway, I actually haven't bought Jungle Climber yet, as much as I've been meaning to, as greatful as I am to Paon for bringing back the DKC elements... Jungle Beat... you must die...

I think I'm just mad at Nintendo, there are a ton of DK fans out there, and looking at all the hype for DKC one, and how much it sold.. why ISNT it high priority to them? people love Donkey Kong Nintendo!!

(And E3 made it even worse, especially with the "We're sorry about E3, our teams are working on Zelda and Mario!" Yeah... F-Zero and Donkey Kong, please.

(Although I was at least greatful for the "Pikmin 3 is on the way" announcement.

But I'll be right back, I'm off to do bad things to Cammie Dunaway.....
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 26th, 2008, 1:15 pm

I think DK's actually in a really good place right now, to the point where - and anyone who remembers me from DKU will know how I raised holy hell for years about this - I think we've pretty much "won", for lack of a better term. Thanks to Paon, the majority of the DK cast has been brought into 3-D and is being used now. We've got Funky in Mario Kart, a whole ton of people including K. Rool in Mario Sluggers, and Diddy in Smash. Another DK Wii game featuring all these, if not made by Paon then made by someone, is much more likely than it was on the Gamecube. Even if a Jungle Beat 2 is made with the same sensibilities, it's not going to replace all of that like I feared for ages. At worst, it'll just mean we don't get a Wii adventure game we'd actually like to play. Annoying, but not the end of the series by any stretch. I actually think DK is pretty much right back where he should have been all this time, and I am pretty much done complaining about the series and am willing to look forward to what the future brings for the first time since, oh, 2002. Hence why I'm back.

Phew. Okay.

If a Barrel Blast 2 is going to be made, sadly for it to work and have any attention paid to it at all, it has to not be Barrel Blast 2; by which I mean, the control scheme has to go. Yes, I got the hang of it and you guys got the hang of it, but most people stayed away from it because they refused to spend the necessary time with it. Which is a shame, since it's actually a pretty good realization of what the Wii's trying to do (i.e. make you play traditional games differently, among other things). I'm loathe to suggest the standard Wii Wheel-style gameplay since I don't like that and think that the drumming was actually easier to do and more precise, but at the very least some things need to be reassigned to buttons to make things easier, like jumping. (A brake would be nice too, if only to make those escort missions easier.) I don't want to give up the flying aspect though, since that's a nice idea and separates it from Mario Kart.

A speed increase would also be nice: yes, Pro and Expert are plenty fast, but Rookie IS slow as sin, and that's all most of the people bashing the game got to experience. If nothing else, perhaps go the Mario Kart route and make all three difficulties available from the start, since I know some people will skip right to 150cc (they're crazy, but meh). Online is obvious, though I wonder if it's beyond Paon's abilities. And please, no more "this track is a combination of two previous tracks in the same world!" shenanigans. That worked for one game but it won't work twice.

The Kong vs Kremling angle works. Keep it. I'm staying realistic and only focusing on characters that Paon has already brought back or are likely to (so probably not Kiddy and Chunky). What I think should be done, though, is the "two characters with the same stats" thing needs to be done away with. Yeah, it's a nice way to get more characters in and saves on development time, but the fact is you really only have nine characters and no one outside the DK fandom gave a hoot about the new Kremlings. Give them a reason to care by making them unique to play. Don't rely on a rigid 5-star ranking system and go for more malleable behind-the-scene stats, like Mario Kart Wii did. I do have two suggestions for new characters: make Candy playable, and design a new Kremling to go along (it need not be female or even a counterpart, Kalypso is enough for crocodile fetishists I think), and introduce Xananab as the sole wild card character, who would basically be equivalent to Ultra Barrel DK in the first game. The guy's what people in the know think of when they consider the Paon games (that or they think of Funky's voice), and I think people wouldn't mind playing as him. Bring back Swanky to replace Candy's role in whatever minigame/mission mode they provide, as frankly I think he's more suited to the role anyway, and doesn't barge in on anyone else.

Argh far too long was gonna talk about stages but no one's gonna read this anyway hi guys.
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Re: Donkey Kong Barrel Blast 2

Postby Qyzbud » August 26th, 2008, 3:29 pm

Eh, I decided to read it - you do rant a bit, Sean, but at least you rant well. ;)

I agree with most sentiments (although it may not count for much, as I've yet to buy/play the game...), but I think Paon are cool enough to bring Kiddy into things once they get a chance to explore the DKC universe a bit more. We got Kopter, even... so DKC3-exclusive characters certainly aren't out of the question.

Perhaps I'm just a foolish optimist, but I just don't think we've seen the last of that burly baby.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » August 26th, 2008, 11:51 pm

I have no doubt we will see Kiddy again, but not in the role we're expecting. We're making a big deal about Kiddy Kong, and how he's going to return to his glory, but I think some developer that knows nothing about the series (there are plenty of them) is going to eventually discover Kiddy Kong while making a DK game, and then decide to thrust him in there as the baby of the series. They are going to mess up his personality by turning him into a stereotypical baby/sidekick character, and they aren't going to age him or have any explanation for why he was gone.
What more can you expect? Nobody cares about the DK series like we do, and there will never be that perfect game we all want.

As for Barrel Blast 2, I agree with Sean in that if we get another DK Racer it won't be Barrel Blast 2.
I hope that if they do switch over to a more generic control scheme, that they at least keep the barrel jets the same.
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 27th, 2008, 2:55 am

Of course, do you want the perfect game above all others, or are you able to step back and look at a new game and say, "Hey, this isn't a carbon-copy of DKC, but then it shouldn't be, and what it does is pretty good." I don't know about you, but I don't think Paon's mangled a single character they've used yet (unless you want to argue for Cranky, but Namco already got there, so). Hell, I'd say Funky at least is an improvement on the Rare version, or at least an enhancement.

Qyzbud, yeah, you kinda have a point, but remember: Barrel Blast Kopter doesn't particularly look anything like DKC3 Kopter. They're similar, yes, down to the same skin colour, to the point where I might want to wager that they were deliberately basing him off them, but they're not carbon copies. Most of the new characters are like that, actually. If they bring back Kiddy, they'll definitely be doing something interesting to him.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » August 27th, 2008, 4:55 am

Oh, Sean. How I missed your rants.

I agree with you on almost everything you said up there (Yes, I read it, and the Wii Wheel really does suck) but I do think that, in either five or ten years, someone might revive Kiddy and make a good old-fashioned DK adventure; Heck, it may even be sooner than that. In 2005 if you told me that Tiny Kong would appear as a playable character in a Mario game, I wouldn't have believed you. They have plenty of drones, clones, and babies to stick in those cameo titles, but the fact that they put in Donkey Kong characters means that someone at Nintendo still cares... It does, however, make me worry for the fate of Pauline and Stanley the Bugman.

And about Kopter. On Nintendo's page for Barrel Blast (which isn't much, but hey...) it states that four characters debut in the game, obviously referring to Kip, Kass, Kalypso, and Kludge. But this also means that the game's versions of Kopter and Klump are not meant to be new characters, but redesigns of past foes. Kopter went even longer than Tiny without a reappearance, so it's obvious that he would get one. And Klump's DK64 design lasted for, what, three days?

And Bongo compatibility ftw. :|
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » August 27th, 2008, 5:17 am

Well, yeah Kopter obviously needed to change. He hasn't been seen since DKC3(unless he was in DKLIII), and he couldn't really play bongos when he was holding the propellors in his hands.

I think that if we see Kiddy again he might be a little different, but I doubt that he'd be aged. They might give him a bib, or maybe a rattle(which just reminded me, a rattle would have been a good bat for Kiddy in Super Sluggers), but he'll probably be pretty close to how he was.

And about Tiny in Super Sluggers, I don't know if I like it. I mean, yeah, that shows the DK series' growth of importance, but Tiny? I'd have taken Cranky with his cane anyday.

Also, it has been suggested that they create a new Kremling baby to match Kiddy, but I'd rather see an old character, mainly Bazooka. But seeing as his whole character centers around the use of a gun, that might make it hard for him to use bongo jets.

I'm staying realistic and only focusing on characters that Paon has already brought back or are likely to (so probably not Kiddy and Chunky).

For more reasons on why we won't see Kiddy and Chunky, see my "Kongs MIA" article in this topic. In fact, just read that whole topic, we could use someone with your writing style/personality to write us some good articles. ;)

EDIT:
Sean wrote:I don't know about you, but I don't think Paon's mangled a single character they've used yet (unless you want to argue for Cranky, but Namco already got there, so). Hell, I'd say Funky at least is an improvement on the Rare version, or at least an enhancement.

Did we ever find out whether it was Paon or Nintendo who opted for the Tiny redesign? Because if it was Paon, then I would call that "mangled". They turned a Dixie clone into a Candy clone, and worse yet she took up the spot in DKRDS that we all (or at least I) expected to go to Kiddy Kong.
I like Paon's Funky, though I don't like him as the "strong character" of the series, as this prevents Chunky from returning. Even without the thought of Chunky, I still think that DK should be stronger than Funky.
As you said, the new Cranky isn't..well...cranky.

A random side note: I'd rather have had an updated Krusha instead of Kludge. I mean, Kalypso, Kip, and Kass had to be new, but if they can lower the number of new characters, and raise the number of returning oldies, than they should. Hell, making him Kruncha would've been even better, as then we'd have a kremling from all 3 DKC's. You know, that actually sounds pretty cool, I'd have loved to see a fatter, more vicious looking Kruncha, bandana and all, and he'd have to retain his trait of turing red when angry too.
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 27th, 2008, 5:56 am

Frankly I'd have willingly given up a DK character in Sluggers in order to get Rosalina, but that's just me.

And I'm actually glad they made Kludge instead of reusing a name, since it drives home that these guys aren't drones. They're actual Kremling characters, something that has been in very short supply in this series. You're not going to see tons of multi-coloured Kludges in a future Paon game, nor would I wager any Barrel Blast Kremling aside from of course Kritter. So I have no problem with them not just reusing old Kremling designs, since we're not talking just new drones here, but actual characters, and they should be unique.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » August 27th, 2008, 6:00 am

Well, that does make sense, but you could also argue that a racing game such as this shouldn't be bringing in a bunch of new characters, it should be using characters and locations that represent the series well. I'd much rather have taken at least one DKC2 kremling over 4 new kremlings. In fact I think there are almost no DKC2 references whatsoever, unless you count the lava levels. But really, just because it's a generic lava level doesn't mean it comes from DKC2. It doesn't even look like the DKC2 volcano....

In fact almost none of the environments in this game seem like DKC levels.
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 27th, 2008, 6:10 am

Does it have to? Levels, I mean. Mario Kart normally doesn't go for the established locale feel. Sure, there's a few, but for the most part it does its own thing.

And really, you have the choice of new characters in a cameo game or new characters in adventure games that are few or far between. Of course, what you want is to have nothing new at all, just one big "hey this is exactly like a Rare game down to the renders" something something. That'd be great... once. Franchises are supposed to change as the years go by. Not drastically, but they're supposed to. Mario sure doesn't look like he did in the early 90s, or even in the N64 days. The series should be allowed to evolve, and part of that means new stuff to go with the old stuff. (To go WITH, that's the key.) I think the DK series is finally doing this, which is why I think it's now in a very good place and am no longer complaining about it.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » August 27th, 2008, 6:15 am

Well, you make a good point. By creating new characters they are showing that they are still investing in the series, and that the series will continue to grow.


Here's hoping these new Kremlings get featured in the next game as mini-bosses or something.
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Re: Donkey Kong Barrel Blast 2

Postby CM August » August 29th, 2008, 6:10 pm

Can't say I think PAON's changes to the DK series are an improvement in any respect. Some of the actual additions are alright though.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » August 30th, 2008, 12:49 am

Well, whether they are improvements or not is debatable, but at least they aren't recycling through the same old stuff and/or ignoring everything else that Rare started.
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Re: Donkey Kong Barrel Blast 2

Postby CM August » August 30th, 2008, 9:28 am

It's funny... before Donkey Kong, if somebody had declared "they're actually paying attention to the franchise and characters, they're actually using it!" I would have replied with "duh!"
It's amazing how far Nintendo's lowered our expectations.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » August 30th, 2008, 2:14 pm

I totally didn't understand what you just said. Before Donkey Kong the game, or before they put the character in... what? :?:
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 30th, 2008, 4:52 pm

Can't say I think PAON's changes to the DK series are an improvement in any respect.

Never said they were improvements, just changes. And really, you have a choice: have all this stuff come back, changed like every other game series changes when time passes and hands are changed, or you can never have any of the DKC stuff show up ever again. You may prefer the latter option for the sake of protecting some kind of "integrity" of the series' original state, but me? They're just games, and I want to keep playing as my favourite characters in new ones. If that means Dixie doesn't have kneepads anymore, whoopee doo.
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Re: Donkey Kong Barrel Blast 2

Postby CM August » August 31st, 2008, 9:43 am

They're both really terrible options, not to mention artificial since there's no choice to begin with. And Dixie missing her kneepads is the least of their problems.

Not that I'm slighting your own appraisal of the series, I simply disagree with it.
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Re: Donkey Kong Barrel Blast 2

Postby Swing King » August 31st, 2008, 9:57 am

What exactly dont you like, CM? I'm not trying to be off topic, but the only major change is Tiny, and that was done by Nintendo.
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Re: Donkey Kong Barrel Blast 2

Postby CM August » August 31st, 2008, 10:15 am

That would be a long read, and too tangental to the current topic. I could make a new thread, but who really wants to read something along the lines of "this and that sucks and here's why"? Not to mention it's a subject most have difficulty relating to or caring about, namely design sensibilities. Best to just leave it alone.
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Re: Donkey Kong Barrel Blast 2

Postby Sean » August 31st, 2008, 4:01 pm

The changes to the Donkey Kong series that Paon has brought about are completely natural and in line with how every other Nintendo series has evolved since their inception. It's illogical to think that the world and cast would be the same now as they were in 2001 even if Rare was still at the helm (hell, DK and Diddy don't particularly look in DK64 like they did in 1994, do they?) Better this than a flat-out reboot. You may not like the specific changes, but I happen to a good deal, and the ones I don't care for I'm used to by now. It's still Diddy and he's still in new games, I don't see the need to worry that he's not the spitting image of how Rare left him. He's close enough.
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Re: Donkey Kong Barrel Blast 2

Postby CM August » August 31st, 2008, 4:46 pm

I'd contend that many of these changes have made a more than negligible impact on DK et al. While that kind of thing may be a common or inevitable occurence, I wouldn't call it an evolution by any means. No one's suggesting DK should have stayed exactly where he was in 1994; it's simply that a lot of characters and concepts I held dear have been buggered about with to such an extent that they now hold little appeal to me. In the end it comes down to one's personal priorities, tastes and level of tolerance. I don't think either viewpoint is invalid.
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Re: Donkey Kong Barrel Blast 2

Postby Swing King » August 31st, 2008, 10:33 pm

Let me guess, Funky's voice, K.Rool's new look, Tiny not being tiny, etc. are the things you don't like?



EDIT: Xananab and the cartoonish look also
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » September 1st, 2008, 7:09 am

See, this is how I like to consider video games(and the DK series in particular): A video game is like watching a Movie adaptation of the events that take place in Donkey Kong's world. You aren't actually playing through the real adventure, it's like you are watching a movie about the adventure. Thus when a different writer writes the story, and a different artist illustrates it, that doesn't mean the characters changed. It's just the story being told from a different point of view. This would explain a lot of the changes and continuity lapses, and also the fourth wall breaking.
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » September 1st, 2008, 7:50 am

Sean wrote:The changes to the Donkey Kong series that Paon has brought about are completely natural and in line with how every other Nintendo series has evolved since their inception. It's illogical to think that the world and cast would be the same now as they were in 2001 even if Rare was still at the helm (hell, DK and Diddy don't particularly look in DK64 like they did in 1994, do they?) Better this than a flat-out reboot. You may not like the specific changes, but I happen to a good deal, and the ones I don't care for I'm used to by now. It's still Diddy and he's still in new games, I don't see the need to worry that he's not the spitting image of how Rare left him. He's close enough.


Sorry for quotin' teh whole post, but I'd just like to add to what Sean said and say that Donkey Kong really hasn't changed as much as everyone thinks it has, making this whole argument somewhat pointless. I liked Rare and all, but I seriously think that where the series is at right now in terms of popularity is actually good... Donkey Kong seems to be "fresh enough" to safely move to the next generation with its new designs and voices and such.

So, how 'bout that possible low-budget third-rate Wii racer sequel with unbelievably annoying voice overs, huh?
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Re: Donkey Kong Barrel Blast 2

Postby swoopysalvo » September 1st, 2008, 12:54 pm

Funky Kong wasn't redesigned to fill the strong man role at all. He like Candy has the same figure he had in DK64.

As for these uh drones as you put it in DKC. I've always thought as them as characters and not a species because they look like characters. Kremlings are a species characters like Krusha, Kopter, Kutlass, and Krook are kremlings. If them appearing in multiples(because having one character in one place at one time in a platformer is quite stupid) in the DKC series makes them lesser then a character like Kip and Kass WTF. And what about Kludge who is based off of "drones" so doesn't that make him a "drone" character. Don't get me wrong I love the Barrel Blast kremlings especially Kludge and Kalypso. Kip and Kass are okay but if you ask me Kopter would have been better suited as a rival for Dixie instead of Wrinkly.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » September 2nd, 2008, 1:15 am

I actually never thought of that, but copter is a pretty good match for Dixie.

And this:
If them appearing in multiples(because having one character in one place at one time in a platformer is quite stupid) in the DKC series makes them lesser then a character like Kip and Kass WTF.....

Yes, if there are hundreds of Kritters and 1 Kip, than Kritter is a species(or drone) and Kip is a character. That's not hard to understand.

And Kludge is very likely a Drone, just one we haven't seen before. He's likely related to Krusha, Kruncha, and Krumple, and just because we've only seen one of him doesn't mean he's not a drone. Who knows? Maybe Kip, Kass, and Kalypso are drones too(though I find that very unlikely).
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Re: Donkey Kong Barrel Blast 2

Postby Tiptup Jr. » September 2nd, 2008, 7:16 am

I don't think any Kremling in Barrel Blast is a drone. Like in Mario, how there is a whole species of Toads but there is also a character named Toad, there could also just be one Kritter, Kopter, and Klump who are playable representing their entire species.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » September 4th, 2008, 8:10 am

Well, no doubt the Kritter in DKBB is a character, but he's just one specifice Kritter. He's just one of the hundreds of identical drones that just got lucky enough to join K. Rool in a race tournament against the Kongs. Kopter and Klump are the same way, there are a part of the species of Kopters and Klumps. Klump in particular stands out, because he is identical to the other Klumps, but chose to change his clothing(as the klumps have been known to do from time to time) for the race.
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Re: Donkey Kong Barrel Blast 2

Postby swoopysalvo » September 6th, 2008, 5:54 pm

Jomingo wrote:Well, no doubt the Kritter in DKBB is a character, but he's just one specifice Kritter. He's just one of the hundreds of identical drones that just got lucky enough to join K. Rool in a race tournament against the Kongs. Kopter and Klump are the same way, there are a part of the species of Kopters and Klumps. Klump in particular stands out, because he is identical to the other Klumps, but chose to change his clothing(as the klumps have been known to do from time to time) for the race.


I don't think Klump is a species. Kremling is a species but not Klump. The manuals for DKC, DKC2, and DK64 imply that Klump is one character. It wouldn't be the first game to have an individual character appears in multiple enemies in one game(Earthworm Jim). Same thing can most likely be said about Kopter.
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Re: Donkey Kong Barrel Blast 2

Postby Gnawzooka » September 6th, 2008, 6:28 pm

Yeah, I actually think that to be the case for a lot of Kremlings.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » September 7th, 2008, 6:48 am

There are hundreds of Klumps, thus he's not one character. I don't care what happens in Earthworm Jim, this is not Earthworm Jim, and thus we will follow actual logic instead of what happens in Earthworm Jim.
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Re: Donkey Kong Barrel Blast 2

Postby swoopysalvo » September 7th, 2008, 4:08 pm

No need to get so touchy. I wasn't following logic in Earthworm Jim. I'm just using it as an example of other video games that use one character as multiple enemies. Now on to the main point.

Then by that logic there are many Donkey Kong's too. That second one in Donkey Kong Jr. Math, the extra one in DKC, the ones in Donkey Kong 64, the ones in King of Swing. So yeah. I'm gonna go by what the manual says about there being one. By the way I wasn't following logic in Earthworm Jim. I'm just using it as an example of other video games that use one character as multiple enemies.
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Re: Donkey Kong Barrel Blast 2

Postby Jomingo » September 8th, 2008, 7:11 am

The one in DKJr Math is a seperate character all together, as indicated by his different colored fur. As for the other examples, I'm unsure of what you're talking about. When exactly are there more than one Donkey Kong?
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