Simion32 wrote:The DKC Level Builder is still not canceled because of this, nor is my own ROM editor.
Thank you for the exception, Jomingo. (I don't consider it advertising anyway.)Jomingo wrote:We usually discourage people from advertising other forums, but this I will make an exception because Simion seems so excited about it.
Jomingo wrote:We usually discourage people from advertising other forums, but this I will make an exception because Simion seems so excited about it.
Nah, especially since even though the code is commented the comments are in Japanese as well. XD I'd have no idea what the heck all the code meant.Kiddy14 wrote:Maybe you can use the program's code as help for the LB Simion
Jomingo wrote:We usually discourage people from advertising other forums, but this I will make an exception because Simion seems so excited about it.
Simion32 wrote:My only gripe other than language is that you have to manually match up the tiles.
Simion32 wrote:Judging by how fast this editor came out of the woodwork, I'd say that both of the DKCLB projects are going way too slow. I think it is about time I kick it up a notch and quit messing around.
Yeah, that's how I plan to solve that problem. However, I'm unaware as to how willing CFH will be to implement it in the level builder.Cyclone wrote:How are you going to solve this in your editor? Make tile 'elements' or 'macros' ? Even with that it seems like it would still be tricky to align the elements together.
Yeah, I'm a bit competitive. But I'll keep my cool, because I'm doing a ROM editor as well as DELTA, which I think is on a much larger scale than a ROM-only editor. DELTA is basically the effect of porting all 3 games into something that works on Windows and stripping it of all copyrighted data.Cyclone wrote:hehe do I sense some freindly competition going on between the two editors?
I've tried them, one is the Fear of K hack, one patches only the K death effect (not any levels or anything else) and then there's another patch which is a normal test hack. There's a DKC2 patch as well.DKCplayer wrote:After the bunch of link of FAQ's there are IPS patches!
I already knew about that site. It's what I used as reference to make the Resource Editor able to extract graphics from the ROM.
Cody wrote:In the editor, how do you move/delete single bananas?
Ribo Zurai wrote:1. The level have to be made TILE BY TILE, it takes a loooooong time to make a level in the size of the original used level.
Ribo Zurai wrote:4. Quite hard to understant all the "?????"...
Kong-Fu wrote:EDIT: Also, Dkedit version 0.03 is out.
Kong-Fu wrote:Yeah.
Dkedit probably can't open it because the levels are too big.
Kong-Fu wrote:Dkedit probably can't open it because the levels are too big.
asmodeus wrote:All levels and some sprites are translated into english!
Download the attached zip file and copy the included ini them into the Data folder of DK Edit, overwrite the japanense files.
Kong-Fu wrote:I didn't think it was that easy.
Kong-Fu wrote:...by the way, when is a golden Kritter ever used in the game?
asmodeus wrote:Each level and sprite has got its own number, I have looked them up. It wasn't really difficult.
I have tried to place the golden Kritter in a level, but instead of him there was nothing.
I've completed DKC 101%, and I haven't seen a golden Kritter anywhere.
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